Is there a way to disable Processing's P3D transparency performance algorithm?

I am trying to make a voxel game and had great success until now, i added 3d chunks & an lod system.

The only problem i’m facing is transparency. I was just wondering if there is a way to disable processing’s algorithm on how to draw transparent textures this way? I read it is getting the color of the object behind it, regardless of what really is behind it. I know there are workarounds but i want to not use them. Thanks for any help!