Hello,
Something else for you to take a look at:
distance_x = x[min_index] - x_2[j];
//if (distance_x >0) {
// x_2[j] += cos(a)*radius + distance_x / 100.0;
//} else {
// x_2[j] += cos(a)*radius + distance_x / 100.0;
//}
//Above conditions are always:
x_2[j] += cos(a)*radius + distance_x / 100.0;
distance_y = y[min_index] - y_2[j];
//if (distance_y >0) {
// y_2[j] += sin(a)*radius + distance_y / 100.0;
//} else {
// y_2[j] += sin(a)*radius + distance_y / 100.0;
//}
//Above conditions are always:
y_2[j] += sin(a)*radius + distance_y / 100.0;
:)