If I want to show only 1 time my text what can I use?

 PFont myFont;
 float rotateVal=0.4;
 String s1= ("test");
 
 
 
 float x,y,z;
void setup(){
  background(255);
  size(500,500,P3D);
 myFont = loadFont("Serif-48.vlw");

//frameRate(20);


}

void draw(){
  
  


  
  
  pushMatrix();
 // pointLight(255,0,0,width/2,height/2,200);
  translate(100,100);
 rotateY(rotateVal);
 rotateX(x +=0.05);
textSize(100);
fill(0);

 
text(s1,x/4,rotateVal);
 
popMatrix();

}

At the end of draw you can set a boolean firstTime to false

before your text check if(firstTime) {…

}

before setup ()

boolean firstTime = true;

Alternatively use a timer that sets firstTime to false

if(millis()-timer) > 880) firstTime = false;

That would display the text a bit longer

before my text you mean for void draw() ?
v=can you please explain it ? =p

Inside draw the if clause is around the text section to not show it when firstTime is false

See if in the reference

 PFont myFont;
 float rotateVal=0.4;
 String s1= ("test");
 color a= color(0,10);

 
float firstTime;
int timer;
 float x,y,z;

   
void setup(){
  background(255);
  size(500,500,P3D);

 myFont = loadFont("Serif-48.vlw");


firstTime =millis();

}

void draw(){
  


  if(millis()-timer) > 880) firstTime = false;
  
  pushMatrix();

 // pointLight(255,0,0,width/2,height/2,200);
  translate(100,100);
 rotateX(rotateVal);
 rotateX(x +=0.05);
textSize(100);
fill(a);
alpha(a);
 
text(s1,x,rotateVal,width,height/2);

popMatrix(); 
}

what am I doing wrong!!! I tried and something miss it. I guess!
Sorry I am trying to figure it out but I think I am lost in translation =p

you need background at start of draw()

several changes below

PFont myFont;
float rotateVal=0.4;
String s1= "test";
color a= color(0);

boolean firstTime = true; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

int timer; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

float x, y, z;

void setup() {
  size(500, 500, P3D);
  background(255);

  myFont = createFont("Serif-48.vlw", 14);
  textSize(100);
  fill(a);

  timer = millis(); // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}

void draw() {

  background(255);


  // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  if (firstTime) { // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    text(s1, 200, 200 );
  } // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  if (millis()-timer > 880) {
    firstTime = false;
  }
}

For an animation you need to have background () at start of draw ()

Maybe I misunderstood you. I thought you meant to show a text at startup that them disappears for good

Maybe you were referring to animation. Then your code is valid just use background

yes it’s the background hahah thank you very much!
And If i want to rotate from different directions I use the rotateX, rotateY yes?

that’s right

Apologies that I misunderstood you first!

PFont myFont;
float rotateVal=0.4;
String s1= "test";

color a= color(0);  // black 
color b= color(255, 2, 2); //red 
color c= color(2, 2, 255); //blue

float x, y, z;

void setup() {
  size(1500, 500, P3D);
  background(255);

  myFont = createFont("Serif-48.vlw", 19);
  textFont( myFont );
  textMode(SHAPE);
}

void draw() {
  background(255);

  // floor 
  float yValueFloor = height;
  // show floor 
  checkeredFloor(yValueFloor);

  pushMatrix();
  // pointLight(255,0,0,width/2,height/2,200);
  translate(100, 100);
  rotateX(rotateVal);
  rotateX(x +=0.05);
  textSize(100);
  fill(a);
  alpha(a);
  text(s1, x, rotateVal, width, height/2);
  popMatrix();

  pushMatrix();
  // pointLight(255,0,0,width/2,height/2,200);
  translate(700, 300);
  rotateY(rotateVal + (x +=0.05));
  textSize(100);
  fill(b);
  //alpha(a);
  textAlign(CENTER);
  text(s1, 0, 0);
  textAlign(LEFT);
  popMatrix();

  pushMatrix();
  translate(1200, 300, z);
  rotateZ(rotateVal + (x +=0.05));
  textSize(100);
  fill(c);
  textAlign(CENTER);
  text(s1, 0, 0);
  textAlign(LEFT);
  z--;
  popMatrix();
}

void checkeredFloor(float yValueFloor) {

  noStroke();

  for (int i = 0; i < 50; i = i+1) {
    for (int j = -40; j < 42; j = j+1) {

      // % is modulo, meaning rest of division 
      if (i%2 == 0) { 
        if (j%2 == 0) { 
          fill (255, 0, 0);
        } else 
        {
          fill ( 103 );
        }
      } else {
        if (j%2 == 0) { 
          fill ( 103 );
        } else 
        {
          fill (255, 0, 0);
        }
      } // if

      pushMatrix();
      translate ( 80*i-610, yValueFloor, 80*j-940 );
      box ( 80, 7, 80);  // one cell / tile 
      popMatrix();
    } // for
  } // for
} // function