Ideas and suggestions needed for Improving p5.js WebGL mode in GSOC 2019

Hey @jeremydouglass, Thanks for the reply! And Sorry I could not answer earlier,

Ok, I firmly agree with you on this point. I think that’s right.

I got the idea upon seeing this example, and I thought about the problems which can arise, some of which are seen in the link you gave →

I think using millis is probably a better idea, as it doesn’t depends on fps drops. Its implementation is the same as I would have implemented.

I think this is a bigger Idea, and I won’t be able to complete my project in time If I would proceed to implement them :frowning_face:.

I think what I proposed can already be done, So there is no point implementing it. I asked before the same question, but nobody answered, so I thought it is not possible. millis() can also be used for the camera related method, And while proposing this, It just didn’t come to my mind, I am extremely sorry for that.