Hey @jeremydouglass, Thanks for the reply! And Sorry I could not answer earlier,
Ok, I firmly agree with you on this point. I think that’s right.
I got the idea upon seeing this example, and I thought about the problems which can arise, some of which are seen in the link you gave →
I think using millis is probably a better idea, as it doesn’t depends on fps drops. Its implementation is the same as I would have implemented.
I think this is a bigger Idea, and I won’t be able to complete my project in time If I would proceed to implement them .
I think what I proposed can already be done, So there is no point implementing it. I asked before the same question, but nobody answered, so I thought it is not possible. millis()
can also be used for the camera related method, And while proposing this, It just didn’t come to my mind, I am extremely sorry for that.