int x=20;
int y=650;
int w=20;
int h=20;
int c=1;
int d=20;
String a= "";
String b= "Warning: Wormhole detected ahead. Approach with caution.";
float rectX;
float rectY;
float rectA;
float rectB;
float rectC;
float rectD;
float rectE;
float rectF;
float rectG;
float rectH;
float rectWidth;
float rectHeight;
//A Mover object
Mover mover;
void setup() {
size(800,900);
mover = new Mover();
rectX=100;
rectY=200;
rectWidth=30;
rectHeight=600;
rectA=250;
rectB=350;
rectC=350;
rectD=200;
rectE=420;
rectF=350;
rectG=510;
rectH=200;
}
void draw() {
background(0);
smooth();
background(0);
noStroke();
fill(255,0,0);
rect(10,10,785,190);
filter(BLUR, 6);
stroke(0);
fill(255,255,0);
rect(10,10,780,180);
// Update the location
mover.update();
// Display the Mover
mover.display();
textSize(20);
fill(0);
text(a, 100,50);
fill(25,200,35);
rect(rectX,rectY,rectWidth,rectHeight);
rect(rectA,rectB,rectWidth,rectHeight);
rect(rectC,rectD,rectWidth,rectHeight);
rect(rectE,rectF,rectWidth,rectHeight);
rect(rectG,rectH,rectWidth,rectHeight);
if (x> rectX && x < rectX + rectWidth && y > rectY && y < rectY + rectHeight) {
x=20;
y=650;
} else if (x > rectA && x < rectA + rectWidth && y > rectB && y < rectB + rectHeight) {
x=20;
y=650;
} else if (x > rectC && x < rectC + rectWidth && y > rectD && y < rectD + rectHeight) {
x=20;
y=650;
} else if (x > rectE && x < rectE + rectWidth && y > rectF && y < rectF + rectHeight) {
x=20;
y=650;
} else if (x > rectG && x < rectG + rectWidth && y > rectH && y < rectH + rectHeight) {
x=20;
y=650;
}
}
class Mover {
// The Mover tracks location, velocity, and acceleration
PVector location;
PVector velocity;
PVector acceleration;
// The Mover's maximum speed
float topspeed;
Mover() {
// Start at (20,650)
location = new PVector(x,y);
velocity = new PVector(0,0);
topspeed = 10;
}
void update() {
// Compute a vector that points from location to mouse
PVector mouse = new PVector(mouseX,mouseY);
PVector acceleration = PVector.sub(mouse,location);
// Set magnitude of acceleration
acceleration.setMag(5);
// Velocity changes according to acceleration
velocity.add(acceleration);
// Limit the velocity by topspeed
velocity.limit(topspeed);
// Location changes by velocity
location.add(velocity);
}
void display() {
stroke(255);
strokeWeight(2);
fill(127);
rect(location.x,location.y,20,20);
}
}
please format your code posting by pasting it into the
</> code button
of the editor header menu ( context name: Preformatted text )
it looks like
```
type or paste code here
```
also can use the ``` manually above and below your code.
thank you.
what are these
if (x> rectX && x < rectX + rectWidth && y > rectY && y < rectY + rectHeight) {
lines supposed to do?
what is x y used for?
Thank you for taking a look. The above code you have a question about is a proximity detection, but I’m struggling with making proximity for the below object.
fill(127);
rect(location.x,location.y,20,20);
The x and y are just up there temporarily (I was trying to represent locaton.x with x and location.y with y). It didn’t work, but I want it so that if the rectangle’s position is within the green rectangles it will reset to position (20,650). It’s like a maze where if the object touches a wall it resets.