int mode = 0;
int INTRO = 0;
int levelone = 1;
int GAME_OVER = 2;
int fontcolor;
float speed = 3;
void setup () {
background(0);
size(1440, 900);
fontcolor = color( 0, 225, 149);
}
void draw () {
if (mode == INTRO) {
doINTROmode();
} else if (mode == levelone) {
dolevelone();
} else if (mode == GAME_OVER) {
doGAME_OVER();
}
} //Void DRAW!!!!
public void doINTROmode () {
textSize(90);
fill(fontcolor);
text("Welcome!Press Space to start", 100, 450);
if (keyPressed) {
if (key == 'd') {
INTRO = INTRO + 1;
}
}
}
public void dolevelone () {
background(0, 34, 93);
}
public void doGAME_OVER () {
textSize(90);
fill(fontcolor);
text("Game Over!!!", 100, 450);
}
Instead try mode=levelone;
Welcome to the forum!
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In this example you have to press Space Bar, not ādā
I use the keyword āfinal
ā to make some variables (the names of the modes) constants
Chrisir
// current mode
int mode = 0;
// modes (constants - keyword final)
final int INTRO = 0;
final int levelone = 1;
final int GAME_OVER = 2;
// other
int fontcolor;
float speed = 3;
void setup () {
background(0);
size(1440, 900);
fontcolor = color( 0, 225, 149);
}//function setup()
void draw () {
if (mode == INTRO) {
doINTROmode();
} else if (mode == levelone) {
dolevelone();
} else if (mode == GAME_OVER) {
doGAME_OVER();
}
} //function draw()
// ------------------------------------------------------
public void doINTROmode () {
textSize(90);
fill(fontcolor);
text("Welcome!\nPress Space to start",
100, 450);
if (keyPressed) {
if (key == ' ') {
mode=levelone; //INTRO = INTRO + 1;
}
}
}
public void dolevelone () {
background(0, 34, 93);
}
public void doGAME_OVER () {
textSize(90);
fill(fontcolor);
text("Game Over!!!", 100, 450);
}
//
1 Like