Like a lot of us, I’ve been a fan of Autechre since 2001 (I was 11) and I’ve been always amazed by their covers.
There are a couple of covers that always make me think of raw code.
So my question is, how will you approach this cover in Processing or P5j?
I thought it will be easy to translate to code, but it’s harder than I thought!
So my logic was either create a X amount squares, with random widths and heights and let them intersect, but some some of them touch at their vertex…
and my second idea was just to create a grid of squares fill some randomly and that way you can intersect stuff…I don’t know
Also, Exai artwork goes under the similar concept.
Anyway, sorry if there’s no code for me, I’ve started it but I have no clue how to do it.
I’ll try to add some stuff, maybe I can get a better idea after I post this.