I have 6 different objects and I’d like to choose one of the objects and move it to the next screen. Right now there is just 3D box on the next screen. But I don’t know how to do it. Any help would be needed!
Here’s the code
var rotX = 0; var rotY = 0; var rotZ = 0; var _text; var screen = 0; function setup() { createCanvas(500, 700, WEBGL); smooth(); _text = createGraphics(400,300); _text.fill(100); _text.textAlign(CENTER); _text.textSize(20); _text.text('Choose the design', 200, 180); _text.textSize(15); _text.text('Continue', 320, 270);
}
function draw() { background(180, 80, 80); if (screen == 0){ let locX = mouseX - height / 2; let locY = mouseY - width / 2; push(); translate(0, 0, -50); noStroke(); fill(200, 60, 40); rect(-250, -380, 500, 800); pop(); push(); translate(0, 0, -50); fill(235); stroke(0); rect(-235, -310, 140, 140); rect(-70, -310, 140, 140); rect(95, -310, 140, 140); rect(-235, -120, 140, 140); rect(-70, -120, 140, 140); rect(95, -120, 140, 140); rect(-125, 100, 250, 250); pop(); fill(255); push(); translate(-150, -220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(250, 0, 0); box(70); pop(); push(); translate(0, -210); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(250, 90, 0); cylinder(50, 20); pop(); push(); translate(150, -220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 80, 150); cone(50, 70); pop(); push(); translate(-150, -45); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(90, 80, 200); torus(30, 15); pop(); push(); translate(0, -45); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 190, 250); box(60, 30, 40); pop(); push(); translate(150, -45); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 250, 200); ellipsoid(60, 15, 40); pop(); push(); ambientLight(random(250), random(230)); noStroke(); fill(20); ellipse(180, 230, 60, 60); fill(250); ellipse(180, 230, 43, 43); fill(0); ellipse(180, 230, 35, 35); pop(); push(); if (mouseX < 180 && mouseY < 220) { translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(250, 0, 0); box(70); } else if (mouseX < 320 && mouseY < 220){ translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(250, 90, 0); cylinder(50, 20); } else if (mouseX < 480 && mouseY < 220){ translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 80, 150); cone(50, 70); } else if (mouseX < 180 && mouseY < 420){ translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(90, 80, 200); torus(30, 15); } else if (mouseX < 320 && mouseY < 420){ translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 190, 250); box(60, 30, 40); } else if (mouseX < 480 && mouseY < 420){ translate(0, 220); rotateY(frameCount * 0.01); rotateX(frameCount * 0.01); smooth(); ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 100); frameRate(25); fill(20, 250, 200); ellipsoid(60, 15, 40); } pop(); texture(_text); noStroke(); plane(600, 600); } else if (screen == 1) { background (200); push(); translate (0, 0, -50); fill(255, 0, 0); rect(-250, -350, 500, 700); pop(); fill(255); push(); rotateY(rotY); rotateX(rotX); translate(mouseX - width/2, mouseY - height/2); box(75, 100, 50); pop(); }} function mouseDragged(){ if (screen == 0) { screen = 1; } else if (screen ==1) { rotY += (mouseX - pmouseX) * 0.01; rotX += -(mouseY - pmouseY) * 0.01;
}}