How to use Kinect v1 openNI skeleton data for mocap

I have SimpleOpenNI skeleton tracking working for
Kinect with Processing 2.2.1 & OSX 10.9.5.
I would like to save/pipe the 3D skeleton data from each frame
so I can use it in Blender/Maya.
I’m new, could someone point me in the right direction?
Thanks.

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