So I am trying to make a frogger game and I have everything doing what I need it to do, but my hazards wont move and everything i try to do does not work? I have no idea how to make them move and how to add another row after advancing in each level? Here is my entire code i’m sorry if its super messy

```
float frogX;
int level = 1;
float frogY;
float frogSize;
//creating the band sized
float bandHeight;
float BANDWIDTH;
float bottomBand_y;
float edge;
float radius;
float inner;
float offset;
float x0;
float x1;
float x2;
float middleBand_y;
//final ints and floats
final int BAND_X = 0;
final int TOPBAND_Y = 0;
final float SPEED = 0.75;
//setup of the program
void setup()
{
fullScreen();
bandHeight = height/(level+4);
BANDWIDTH = width;
frogX = width/2;
frogY = height-bandHeight/2;
frogSize = bandHeight/2;
radius = frogSize/100;
edge = frogSize;
inner = edge+radius;
}
//initial draw for the program
void draw()
{
drawWorld();
drawFrog(frogX,frogY,frogSize);
drawHazards();
displayMessage("level"+str(level));
}
void drawWorld()
{
for (int i=1;i<level+3;i++)
{
fill(0,0,255);
stroke(0,0,255);
rect(BAND_X,middleBand_y,BANDWIDTH,bandHeight);
middleBand_y = bandHeight*i;
if (detectWin())
{
level++;
frogY = height-bandHeight/2;
frogX = width/2;
}
}
fill(139,100,40);
stroke(0);
rect(BAND_X,TOPBAND_Y,BANDWIDTH,bandHeight);
rect(BAND_X,bottomBand_y,BANDWIDTH,bandHeight);
bottomBand_y = height-bandHeight;
}
//draw frog paramiters
void drawFrog(float x, float y, float diam)
{
fill(0,255,50);
ellipse(x,y,diam,diam);
}
//move frog peramiters
void moveFrog(float xChange, float yChange)
{
if (objectInCanvas(frogX, frogY, frogSize))
{
frogX = frogX+xChange;
frogY = frogY+yChange;
frogX = constrain(frogX,inner,width-inner);
frogY = constrain(frogY,inner,height-inner);
}
}
//peramiters on how to move the frog
void keyPressed()
{
if ( key == 'w')
moveFrog(0,-bandHeight);
if ( key == 's')
moveFrog(0,bandHeight);
if ( key == 'a')
moveFrog(-bandHeight,0);
if ( key == 'd')
moveFrog(bandHeight,0);
if ( key == 'i')
moveFrog(0,-bandHeight);
if ( key == 'k')
moveFrog(0,bandHeight);
if ( key == 'j')
moveFrog(-bandHeight,0);
if ( key == 'l')
moveFrog(bandHeight,0);
}
boolean objectInCanvas(float x, float y, float diam)
{
boolean InCanvas = true;
if ( x < 0 || x > width || y < 0 || y > height || diam < 0)
InCanvas = false;
return InCanvas;
}
//drawing hazard peramiters
void drawHazards()
{
for (int j=0;j<width;j++)
{
for (float i=0;i<level+2;i++)
{
float y0 = (height-bandHeight*1.5)-i*(bandHeight*3);
if (y0 < bandHeight)
{
y0 = height-bandHeight*1.5;
}
float y1 = (height-bandHeight*2.8)-i*(bandHeight*3);
if (y1 < bandHeight)
{
y1 = height-bandHeight*2.8;
}
float y2 = (height-bandHeight*3.5)-i*(bandHeight*3);
if (y2 < bandHeight)
{
y2 = height-bandHeight*3.5;
}
x0 = j*(bandHeight*3);
x1 = j*(bandHeight*4)-((bandHeight-50)/2);
x2 = j*(bandHeight*5);
drawHazard(0,x0,y0,bandHeight/1.5);
drawHazard(1,x1,y1,bandHeight/1.5);
drawHazard(2,x2,y2,bandHeight/1.5);
}
}
}
//hazard draw peramiters
void drawHazard(int type, float x, float y, float size)
{
if (type == 0)
{
fill(255,0,0);
ellipse(x,y,size,size);
}
if (type == 1)
{
fill(0);
rect(x,y,size,size);
}
if (type == 2)
{
fill(255);
ellipse(x,y,size,size);
}
}
//displaying the level selector peramiters
void displayMessage(String l)
{
textSize(bandHeight/2);
text(l,width/2.4,bandHeight/1.5);
if (detectWin())
{
frogY = height-bandHeight/2;
}
}
//return frog when reaching end of the level to advance to the next level
boolean detectWin()
{
boolean win=false;
if (frogY < bandHeight)
{
win=true;
}
return win;
}
```