Is there a formula to adjust HSB values to adjust the apparent brightness of colors? Everything except the greens and blues seem way too dark here, I was hoping for a more uniform appearance. The background is 50% gray.
Here, the hue is set to match the angle of each hexagon, the brightness of each ring is mapped by the code below. Each hexagon in a ring has the same brightness value set by thisRingFillBrightness, and saturation is 0.75/1.0.
There isn’t a Processing (Java mode) HSLuv library that I am aware of, but I see that @hamoid played around with using HSLuv in a sketch a little while ago:
Reminder to myself: upload to GitHub all my (hundreds of) sketches. Maybe they help someone…
I haven’t done that because who would go through so much stuff? With no descriptions or thumbnails? Solution: clean up, index and upload one per day. Start on March 16th. Make a page on github.io.