How to create two canvases to run separate WebGL app

How to create two cnavas to run separate WebGL app

In first one use launch() to call the second

@matheynenlaunch() is only available for Processing (Java). It doesn’t work for p5.js (JavaScript) and WebGL.

@zyhllr – should the canvases be communicating? does one control the other? You can create multiple canvases in several ways, but the basic approach is to namespace each canvas with “instance mode.”

https://www.google.com/search?q=p5.js+instance+mode