How to create two cnavas to run separate WebGL app
In first one use launch() to call the second
@matheplica – launch()
is only available for Processing (Java). It doesn’t work for p5.js (JavaScript) and WebGL.
@zyhllr – should the canvases be communicating? does one control the other? You can create multiple canvases in several ways, but the basic approach is to namespace each canvas with “instance mode.”