i have this problem… in 2d the problem not exists… but in 3d when i draw boxes… apears background color in sprites…
sprites are drawed with a simple shape with rect()
i have this problem… in 2d the problem not exists… but in 3d when i draw boxes… apears background color in sprites…
sprites are drawed with a simple shape with rect()
Maybe try using image()
instead? It works for me:
PImage img_mnk;
void setup(){
size(400,400,P3D);
img_mnk = loadImage("http://www.tfguy44.com/games/data/monkey.png");
}
void draw(){
background(128);
translate(200,200);
rotateY(map(mouseX,0,width,-PI,PI));
image(img_mnk,-40,-40);
}
Sorry… i draw shapes on PGraphics object,
i prepare an example to test it.