Here is my code so far. Level two is not activating when I need it to. Any ideas? Pls help
global cWidth
global cHeight
cWidth=600
cHeight=600
level1 = True
level2 = False
class character(object):
def __init__(self):
self.x=100
self.y=100
self.up=0
self.down=0
self.left=0
self.right=0
self.speed=4
self.w = 20
self.h = 20
def show(self):
c.levels()
if (level1):
fill(200);
rect(100, 100, 400, 400);
fill(0,0,255);
rect(439,465,60,35);
fill(0,0,255);
rect(100,100,60,35);
fill(0,0,255);
rect(100,100,60,35);
fill(255,0,0);
rect(200,100,20,350);
fill(255,0,0);
rect(275,150,20,350);
fill(255,0,0);
rect(350,100,20,350);
fill(0);
rect(self.x,self.y,self.w,self.h)
elif (level2):
fill(200);
rect(100, 100, 400, 400);
fill(200);
rect(self.x,self.y,self.w,self.h)
def update(self):
c.levels()
if (level1):
self.x = self.x + (self.right - self.left)*self.speed
self.y = self.y + (self.down - self.up)*self.speed
if not(self.x >= 100):
self.x=100
if not(self.y >= 100):
self.y=100
if not(self.x <= 500-self.w):
self.x=500-self.w
if not(self.y <= 500-self.h):
self.y=500-self.h
if self.x>200-self.w and self.x<218 and self.y<450:
self.x=100
self.y=100
if self.x>279-self.w and self.x<295 and self.y>131:
self.x=100
self.y=100
if self.x>350-self.w and self.x<368 and self.y<450:
self.x=100
self.y=100
if self.x>=385 and self.x<=390 and self.y>131:
self.x=385
textSize(25);
text("invisible wall?", 150, 300);
fill(0, 102, 153);
elif(level2):
self.x = self.x + (self.right - self.left)*self.speed
self.y = self.y + (self.down - self.up)*self.speed
self.x=100
self.y=100
def levels(self):
if self.x>=440-self.w and self.y>=465-self.h:
clear()
noLoop()
level1 = False
level2 = True
def setup():
size(cWidth,cHeight)
global c
global d
if (level1):
c=character()
elif (level2):
d=character()
def draw():
if (level1):
c.levels()
background(100)
c.show()
c.update()
elif (level2):
c.levels()
background(100)
d.show()
def keyPressed():
c.levels()
if (level1):
if keyCode == UP:
c.up = 1
if keyCode == DOWN:
c.down = 1
if keyCode == RIGHT:
c.right = 1
if keyCode == LEFT:
c.left = 1
if (level2):
if keyCode == UP:
d.up = 1
if keyCode == DOWN:
d.down = 1
if keyCode == RIGHT:
d.right = 1
if keyCode == LEFT:
d.left = 1
def keyReleased():
if (level1):
if keyCode == UP:
c.up = 0
if keyCode == DOWN:
c.down = 0
if keyCode == RIGHT:
c.right = 0
if keyCode == LEFT:
c.left = 0
if (level2):
if keyCode == UP:
d.up = 0
if keyCode == DOWN:
d.down = 0
if keyCode == RIGHT:
d.right = 0
if keyCode == LEFT:
d.left = 0