I have written a sketch that is almost 6000 lines, and I’m still not done. I wanted to check my progress so far to see how the animation is running, and it is very laggy. I tried increasing frame rate to 30 and 60, and it still runs slow. It is a 3D sketch so maybe that has something to do with it? Not sure. It could be my laptop specs, so I’ll provide those below.
My Laptop Specs:
MacBook Pro (15-inch, 2017)
Processor: 3.1 GHz Intel Core i7
Memory: 16 GB 2133 MHz LPDDR3
Graphics: Radeon Pro 560 4 GB
Intel HD Graphics 630 1536 MB
I’m sure my code can be condensed in some way. I’m not sure if that would help. I can’t paste all of my code here because it exceeds the limit, but I’ll post part of it and you should get the general gist. I’m trying to make a music visualizer, so I’d like to have control over each “tile”. The amount of variables is a clue to how many tiles I have created so far. I’d really appreciate any help. Here’s my code:
PShape a;
PShape b;
PShape c;
PShape d;
PShape e;
PShape f;
PShape g;
PShape h;
PShape i;
PShape j;
PShape k;
PShape l;
PShape m;
PShape n;
PShape o;
PShape p;
PShape q;
PShape r;
PShape s;
PShape t;
PShape u;
PShape v;
PShape a2;
PShape b2;
PShape c2;
PShape d2;
PShape e2;
PShape f2;
PShape g2;
PShape h2;
PShape i2;
PShape j2;
PShape k2;
PShape l2;
PShape m2;
PShape n2;
PShape o2;
PShape p2;
PShape q2;
PShape r2;
PShape s2;
PShape t2;
PShape u2;
PShape v2;
PShape a3;
PShape b3;
PShape c3;
PShape d3;
PShape e3;
PShape f3;
PShape g3;
PShape h3;
PShape i3;
PShape j3;
PShape k3;
PShape l3;
PShape m3;
PShape n3;
PShape o3;
PShape p3;
PShape q3;
PShape r3;
PShape s3;
PShape t3;
PShape u3;
PShape v3;
PShape a4;
PShape b4;
PShape c4;
PShape d4;
PShape e4;
PShape f4;
PShape g4;
PShape h4;
PShape i4;
PShape j4;
PShape k4;
PShape l4;
PShape m4;
PShape n4;
PShape o4;
PShape p4;
PShape q4;
PShape r4;
PShape s4;
PShape t4;
PShape u4;
PShape v4;
PShape a5;
PShape b5;
PShape c5;
PShape d5;
PShape e5;
PShape f5;
PShape g5;
PShape h5;
PShape i5;
PShape j5;
PShape k5;
PShape l5;
PShape m5;
PShape n5;
PShape o5;
PShape p5;
PShape q5;
PShape r5;
PShape s5;
PShape t5;
PShape u5;
PShape v5;
PShape a6;
PShape b6;
PShape c6;
PShape d6;
PShape e6;
PShape f6;
PShape g6;
PShape h6;
PShape i6;
PShape j6;
PShape k6;
PShape l6;
PShape m6;
PShape n6;
PShape o6;
PShape p6;
PShape q6;
PShape r6;
PShape s6;
PShape t6;
PShape u6;
PShape v6;
PShape a7;
PShape b7;
PShape c7;
PShape d7;
PShape e7;
PShape f7;
PShape g7;
PShape h7;
PShape i7;
PShape j7;
PShape k7;
PShape l7;
PShape m7;
PShape n7;
PShape o7;
PShape p7;
PShape q7;
PShape r7;
PShape s7;
PShape t7;
PShape u7;
PShape v7;
PShape a8;
PShape b8;
PShape c8;
PShape d8;
PShape e8;
PShape f8;
PShape g8;
PShape h8;
PShape i8;
PShape j8;
PShape k8;
PShape l8;
PShape m8;
PShape n8;
PShape o8;
PShape p8;
PShape q8;
PShape r8;
PShape s8;
PShape t8;
PShape u8;
PShape v8;
PShape a9;
PShape b9;
PShape c9;
PShape d9;
PShape e9;
PShape f9;
PShape g9;
PShape h9;
PShape i9;
PShape j9;
PShape k9;
PShape l9;
PShape m9;
PShape n9;
PShape o9;
PShape p9;
PShape q9;
PShape r9;
PShape s9;
PShape t9;
PShape u9;
PShape v9;
PShape a10;
PShape b10;
PShape c10;
PShape d10;
PShape e10;
PShape f10;
PShape g10;
PShape h10;
PShape i10;
PShape j10;
PShape k10;
PShape l10;
PShape m10;
PShape n10;
PShape o10;
PShape p10;
PShape q10;
PShape r10;
PShape s10;
PShape t10;
PShape u10;
PShape v10;
PShape a11;
PShape b11;
PShape c11;
PShape d11;
PShape e11;
PShape f11;
PShape g11;
PShape h11;
PShape i11;
PShape j11;
PShape k11;
PShape l11;
PShape m11;
PShape n11;
PShape o11;
PShape p11;
PShape q11;
PShape r11;
PShape s11;
PShape t11;
PShape u11;
PShape v11;
float move1;
float rate;
import peasy.*;
PeasyCam cam;
void setup() {
size(1680,1005,P3D);
pixelDensity(displayDensity());
move1 = 200;
rate = 50;
frameRate(60);
/*
cam = new PeasyCam(this, 500);
cam.setMinimumDistance(0);
cam.setMaximumDistance(100);
*/
}
void draw() {
background(0);
move1 = move1 + rate;
camera(70.0, 35.0, 120.0, move1, 500.0, 0.0,
0.0, 1.0, 0.0);
if(move1 == 750 || move1 == 100){
rate = -rate;
}
/*
rotateX(-.25);
rotateY(-.25);
*/
/////BOX 1//////
/////SIDE 1/////
a = createShape();
a.beginShape();
a.fill(0, 0, 255, 255);
a.stroke(255);
a.strokeWeight(0.50);
a.vertex(250, 500);
a.vertex(250, 600);
a.vertex(350, 600);
a.vertex(350, 500);
a.endShape(CLOSE);
shape(a, 25, 25);
b = createShape();
b.beginShape();
b.fill(255, 0, 255, 255);
b.stroke(255);
b.strokeWeight(0.50);
b.vertex(350, 500);
b.vertex(350, 600);
b.vertex(450, 600);
b.vertex(450, 500);
b.endShape(CLOSE);
shape(b, 25, 25);
c = createShape();
c.beginShape();
c.fill(0, 255, 255, 255);
c.stroke(255);
c.strokeWeight(0.50);
c.vertex(450, 600);
c.vertex(450, 500);
c.vertex(550, 500);
c.vertex(550, 600);
c.endShape(CLOSE);
shape(c, 25, 25);
d = createShape();
d.beginShape();
d.fill(255, 255, 0, 255);
d.stroke(255);
d.strokeWeight(0.50);
d.vertex(550, 500);
d.vertex(550, 600);
d.vertex(650, 600);
d.vertex(650, 500);
d.endShape(CLOSE);
shape(d, 25, 25);
/////SIDE 2//////
e = createShape();
e.beginShape();
e.fill(255, 255, 0, 255);
e.stroke(255);
e.strokeWeight(0.50);
e.vertex(250, 500, 100);
e.vertex(250, 600, 100);
e.vertex(350, 600, 100);
e.vertex(350, 500, 100);
e.endShape(CLOSE);
shape(e, 25, 25);
f = createShape();
f.beginShape();
f.fill(255, 0, 255, 255);
f.stroke(255);
f.strokeWeight(0.50);
f.vertex(350, 500, 100);
f.vertex(350, 600, 100);
f.vertex(450, 600, 100);
f.vertex(450, 500, 100);
f.endShape(CLOSE);
shape(f, 25, 25);
g = createShape();
g.beginShape();
g.fill(0, 255, 255, 255);
g.stroke(255);
g.strokeWeight(0.50);
g.vertex(450, 600, 100);
g.vertex(450, 500, 100);
g.vertex(550, 500, 100);
g.vertex(550, 600, 100);
g.endShape(CLOSE);
shape(g, 25, 25);
h = createShape();
h.beginShape();
h.fill(255, 255, 0, 255);
h.stroke(255);
h.strokeWeight(0.50);
h.vertex(550, 500, 100);
h.vertex(550, 600, 100);
h.vertex(650, 600, 100);
h.vertex(650, 500, 100);
h.endShape(CLOSE);
shape(h, 25, 25);
/////SIDE 3//////
i = createShape();
i.beginShape();
i.fill(255, 255);
i.stroke(255);
i.strokeWeight(0.50);
i.vertex(250, 500, 0);
i.vertex(250, 500, 100);
i.vertex(250, 600, 100);
i.vertex(250, 600, 0);
i.endShape(CLOSE);
shape(i, 25, 25);
j = createShape();
j.beginShape();
j.fill(255, 255);
j.stroke(255);
j.strokeWeight(0.50);
j.vertex(350, 500, 0);
j.vertex(350, 500, 100);
j.vertex(350, 600, 100);
j.vertex(350, 600, 0);
j.endShape(CLOSE);
shape(j, 25, 25);
k = createShape();
k.beginShape();
k.fill(255, 255);
k.stroke(255);
k.strokeWeight(0.50);
k.vertex(450, 500, 0);
k.vertex(450, 500, 100);
k.vertex(450, 600, 100);
k.vertex(450, 600, 0);
k.endShape(CLOSE);
shape(k, 25, 25);
l = createShape();
l.beginShape();
l.fill(255, 255);
l.stroke(255);
l.strokeWeight(0.50);
l.vertex(550, 500, 0);
l.vertex(550, 500, 100);
l.vertex(550, 600, 100);
l.vertex(550, 600, 0);
l.endShape(CLOSE);
shape(l, 25, 25);
m = createShape();
m.beginShape();
m.fill(255, 255);
m.stroke(255);
m.strokeWeight(0.50);
m.vertex(650, 500, 0);
m.vertex(650, 500, 100);
m.vertex(650, 600, 100);
m.vertex(650, 600, 0);
m.endShape(CLOSE);
shape(m, 25, 25);
/////SIDE 4//////
n = createShape();
n.beginShape();
n.fill(0, 255, 0, 255);
n.stroke(255);
n.strokeWeight(0.50);
n.vertex(250, 600);
n.vertex(250, 600, 100);
n.vertex(350, 600, 100);
n.vertex(350, 600);
n.endShape(CLOSE);
shape(n, 25, 25);
o = createShape();
o.beginShape();
o.fill(0, 255, 0, 255);
o.stroke(255);
o.strokeWeight(0.50);
o.vertex(350, 600);
o.vertex(350, 600, 100);
o.vertex(450, 600, 100);
o.vertex(450, 600);
o.endShape(CLOSE);
shape(o, 25, 25);
p = createShape();
p.beginShape();
p.fill(0, 255, 0, 255);
p.stroke(255);
p.strokeWeight(0.50);
p.vertex(450, 600);
p.vertex(450, 600, 100);
p.vertex(550, 600, 100);
p.vertex(550, 600);
p.endShape(CLOSE);
shape(p, 25, 25);
q = createShape();
q.beginShape();
q.fill(0, 255, 0, 255);
q.stroke(255);
q.strokeWeight(0.50);
q.vertex(550, 600);
q.vertex(550, 600, 100);
q.vertex(650, 600, 100);
q.vertex(650, 600);
q.endShape(CLOSE);
shape(q, 25, 25);
/////SIDE 5//////
r = createShape();
r.beginShape();
r.fill(0, 0, 255, 255);
r.stroke(255);
r.strokeWeight(0.50);
r.vertex(250, 500);
r.vertex(350, 500);
r.vertex(350, 500, 100);
r.vertex(250, 500, 100);
r.endShape(CLOSE);
shape(r, 25, 25);
s = createShape();
s.beginShape();
s.fill(0, 0, 255, 255);
s.stroke(255);
s.strokeWeight(0.50);
s.vertex(350, 500);
s.vertex(450, 500);
s.vertex(450, 500, 100);
s.vertex(350, 500, 100);
s.endShape(CLOSE);
shape(s, 25, 25);
t = createShape();
t.beginShape();
t.fill(0, 0, 255, 255);
t.stroke(255);
t.strokeWeight(0.50);
t.vertex(450, 500);
t.vertex(550, 500);
t.vertex(550, 500, 100);
t.vertex(450, 500, 100);
t.endShape(CLOSE);
shape(t, 25, 25);
u = createShape();
u.beginShape();
u.fill(0, 0, 255, 255);
u.stroke(255);
u.strokeWeight(0.50);
u.vertex(550, 500);
u.vertex(650, 500);
u.vertex(650, 500, 100);
u.vertex(550, 500, 100);
u.endShape(CLOSE);
shape(u, 25, 25);
}