PFont myFont;
String s1= ("OBECALP PHARMACY ");
float angleSpeed= TWO_PI/s1.length();
float letterX,letterY;
int i,cntX,cntY;
int radius =260;
float z=random(TWO_PI);
float x=0;
float y;
float r =0;
float offset;
float ntext;
float t=100;
float angle,c,x1,y1=0;
float speed = 0;
int waveStrengthHorizontal= 5;
int waveStrengthVertical= 5;
float u,v;
void setup() {
size(800, 800, P3D);
background(255);
myFont = createFont("DrukTextWide-Heavy.ttf", 20);
//textFont(myFont);
frameRate(20);
}
void draw() {
background(255);
i=s1.length();
printQuote();
}
void printQuote(){
int count =0;
for(y=0; y<500; y++){
if(count%10==0)
{
int cntY =0, cntX =width/2;
for (int j = 0; j < i; j++)
{
letterX = cntX + radius * cos(j*angleSpeed);
letterY = cntY + radius * sin(j*angleSpeed);
pushMatrix();
rotateY(r);
//rotateX(x1);
translate(letterX, cntX, letterY);
textSize(20);
fill(0, 0, 0);
text(s1.charAt(j),x,y);
t++;
popMatrix();
}
}
count++;
r=r+0.0001; angle+=10;
//speed=0.01;
}
}
it’s not that i tried =/
i think it’s the r function
Now it stops spinning but it’s in the center haha now can i do to spinning =/
PFont myFont;
String s1= ("OBECALP PHARMACY ");
float angleSpeed= TWO_PI/s1.length();
float letterX,letterY;
int i,cntX,cntY;
int radius =260;
float z=random(TWO_PI);
float x=0;
float y;
float r =0;
float angle,c,x1,y1=0;
float speed = 0;
int waveStrengthHorizontal= 5;
int waveStrengthVertical= 5;
float u,v;
void setup() {
size(800, 800, P3D);
background(255);
myFont = createFont("DrukTextWide-Heavy.ttf", 20);
//textFont(myFont);
frameRate(20);
}
void draw() {
background(255);
i=s1.length();
printQuote();
}
void printQuote(){
int count =0;
for(y=0; y<500; y++){
if(count%10==0)
{
int cntY =0, cntX =width/2;
for (int j = 0; j < i; j++)
{
letterX = cntX + radius * cos(j*angleSpeed);
letterY = cntY + radius * sin(j*angleSpeed);
pushMatrix();
//rotateY(r);
//rotateX(200);
translate(letterX, cntY, letterY);
textSize(20);
fill(0, 0, 0);
text(s1.charAt(j),x,y);
popMatrix();
}
}
count++;
//r=r+0.0001; angle+=10;
//speed=0.01;
}
}
Using cntY in this line is not wise since you use it in another spot with another purpose
Hence either use 0 or name a new variable like heightCircle
It depends on what you want to achieve and you don’t explain this.
Spinnig what around which axis?
You might want rotateY (r); before the 2nd for loop
continued other thread