Help with a project (game to guess words)

ok thanks so much for your help

in the start menu you must click “s”

but this is also the first letter in snow. Bad.

use Space Bar instead == ' '

ok thanks for the tip

also, here in the level 1 the order you type doesn’t matter



int timer= 6000; // timer for game
//int timer1=5000;
//int timer2=4000;

String type= "________";
int i=0;


PImage xmas1, xmas2, xmas5, xmas12, xmas9;
PFont font; // referenced from Meri Engel Youtube video "Adding and using fonts in processing"
// idea for font sourced from Susan Alden

// either have delay(500) at the start of game or have Mousepressed to start game
int gameLevel; // game level is implemented

// ----------------------------------------------------------------

void setup() {
  size(626, 417, P2D);

  //minim = new Minim(this);
  //song = minim.loadFile("song.mp3");
  //song.loop();
  font = createFont("font2.vlw", 16);
  // textFont(font);
  xmas1 = loadImage("xmas1.jpg");
  xmas5 = loadImage("xmas5.jpg");// load image and data into scene data structure( from lab 3 with Professor Stephen Brown)  xmas8 = loadImage("xmas8.jpg");//font = createFont(“ArialMT-48”, 225);
  xmas12 = loadImage("xmas12.jpg");
  xmas2 = loadImage("xmas2.png");
  xmas9 = loadImage("xmas9.jpg");
}

void draw() {
  background(0);
  switch(gameLevel) { // switch cases for startMenu, levels and the end

  case 0:
    startMenu();

    if (key == ' ') {
      type="____";
      gameLevel=1;
      // level1(); // NO
    } else {
      gameLevel=0;
    }
    break;

  case 1:
    level1();
    //println(type);
    fill(255);
    textSize(40); 
    text(type, 
      160, 400); //shows the letters the player guesses 
    break;

  case 2:
    level2();
    fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;

  case 3:
    level3();
    fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;

  case 4:
    restart();
    break;
  }
}

// ----------------------------------------------------------------

void startMenu() {
  background(0);

  // textFont(font, 30);
  fill(128, 128, 255);//lilac
  text("Welcome to Think Quik!", 100, 50);

  text("Press > < to start the game", 100, 100);
  text("Instructions: Use the Keyboard to type letters", 0, 200);
  text("for your guesses and good luck!", 0, 230);
  text("Rules: Guess the word before time runs out", 0, 280);
  text("Hints are given for the word on each level", 0, 310);
}

void level1() {
  background(0);
  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textFont(font);
  textSize(25);
  text("Hint: Usually falls in Winter", 100, 100); // hint for the player to guess the word

  String word = "snow";
  String guess = "";

  if (keyPressed) {
    for (int i = 0; i < word.length(); i++) {
      if (i<word.length() && key == word.charAt(i)) { // if the character’s key equals any letter in the word prints word to screen
        int i_3=0;
        String t_=""; 
        for (char c : word.toCharArray()) { 
          if (i_3!=i) 
            t_ +=  type.charAt(i_3);
          else 
          t_ +=c;
          i_3++;
        }//for 

        type = t_;    // key;
        // println(type) ;
        i++;
      } else if (key=='\n')
      {
        type="";
      } // hitting enter results in the null pointer exception
    }
  }

  // }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed

  fill(0);
  textFont(font);
  textSize(40);
  text(guess, 160, 250);

  for (int a =0; a < guess.length(); a++) {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3))
    {
      fill(255, 0, 0); 
      text("You WON", 111, 311); 
      if (keyPressed&&key==' ') {
        gameLevel=2; // if the word is guessed then player moves to next level
        timer=5000;
        type="_______";
        i=0;
        delay(500);
      }
    }
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
}

void level2() {
  background(0);

  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Christmas Tree decoration", 100, 100); // hint for the player to guess the word

  String word = "baubles";
  String guess = ""; 
  int len= word.length();
  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen
    {

      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
          len= len-i_3; // int length change implemented by Cian Burke.

        else 
        t_ +=c;
        i_3++;
        len = len-i_3;
      }//for 

      type += t_;    // key;
      //println(type);
      i++;
    }
  }//println(type);

  // }
  guess += key + type;
  guess = guess.toUpperCase(); 
  for (int a =0; a < guess.length(); a++)
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4)
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6))
    {
      gameLevel=3; // if the word is guessed then player moves to next level
      timer=4000;
      type="";
      i=0;
      delay(500);
    }
  }
  fill(0);
  textSize(40);
  text(guess, 160, 250);

  if (timer == 0)
  {
    exit(); //if the timer runs out before player
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
}

void level3()
{
  background(0);
  String word = "reindeer";
  String guess = ""; 
  int len= word.length();
  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Santa's pets", 160, 100); // hint for the player to guess the word

  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen and if its the same length
    {

      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
          len= len-i_3;

        else 
        t_ +=c;
        i_3++;
        len = len-i_3;
      }//for 

      type += t_;    // key;
      //println(type);
      i++;
    }
  }//println(type);


  // }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed
  for (int a =0; a < guess.length(); a++) // verifies to see if every guessed letter is correct
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4) 
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6)
      && word.charAt(7)==type.charAt(7))
    {
      gameLevel=4; // player moves to restart()
      i=0;
    }
  }
  fill(0);
  textSize(40);
  text(guess, 160, 250);
  if (timer == 0)
  {
    exit();
  }

  timer--;
  fill(0);
  textSize(25);
  text(timer, 490, 50);
}

void restart() // when the game is won, screen pops up to prompt the player if they wih to play again.
{
  background(0);
  fill(0, 255, 0);
  textSize(50);
  text("Press >y< to play again", 50, 150);
  text("Press >n< to leave game", 50, 250);
  text("Congrats on winning", 50, 350);
  if (key == 'y')
  {
    gameLevel=1; //player returns to startMenu() to play again.
    type="____"; 
    delay(500);
  } else if (key == 'n')
  {
    exit(); // exits the game if they dont want to play again.
  }
}

so does that mean whenever i type o or w itll add to the string?

it’ll add yeah

since we have ____ at first it’ll replace _n_w

Chrisir

i tried this out in a new sketch and it still goes in order- as in i need to type snow as s-n-o-w to win

int timer= 6000; // timer for game
//int timer1=5000;
//int timer2=4000;

String type= "________";
int i=0;


PImage xmas1, xmas2, xmas5, xmas12, xmas9;
PFont font; // referenced from Meri Engel Youtube video "Adding and using fonts in processing"
// idea for font sourced from Susan Alden

// either have delay(500) at the start of game or have Mousepressed to start game
int gameLevel; // game level is implemented

// ----------------------------------------------------------------

void setup() {
  size(626, 417, P2D);

  //minim = new Minim(this);
  //song = minim.loadFile("song.mp3");
  //song.loop();
  font = createFont("font2.vlw", 16);
  // textFont(font);
  xmas1 = loadImage("xmas1.jpg");
  xmas5 = loadImage("xmas5.jpg");// load image and data into scene data structure( from lab 3 with Professor Stephen Brown)  xmas8 = loadImage("xmas8.jpg");//font = createFont(“ArialMT-48”, 225);
  xmas12 = loadImage("xmas12.jpg");
  xmas2 = loadImage("xmas2.png");
  xmas9 = loadImage("xmas9.jpg");
}

void draw() {
  background(0);
  switch(gameLevel) { // switch cases for startMenu, levels and the end

  case 0:
    startMenu();

    if (key == ' ') {
      type="____";
      gameLevel=1;
      // level1(); // NO
    } else {
      gameLevel=0;
    }
    break;

  case 1:
    level1();
    //println(type);
    fill(255);
    textSize(40); 
    text(type, 
      160, 400); //shows the letters the player guesses 
    break;

  case 2:
    level2();
    fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;

  case 3:
    level3();
    fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;

  case 4:
    restart();
    break;
  }
}

// ----------------------------------------------------------------

void startMenu() {
  background(0);

  // textFont(font, 30);
  fill(128, 128, 255);//lilac
  text("Welcome to Think Quik!", 100, 50);

  text("Press > < to start the game", 100, 100);
  text("Instructions: Use the Keyboard to type letters", 0, 200);
  text("for your guesses and good luck!", 0, 230);
  text("Rules: Guess the word before time runs out", 0, 280);
  text("Hints are given for the word on each level", 0, 310);
}

void level1() {
  background(0);
  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textFont(font);
  textSize(25);
  text("Hint: Usually falls in Winter", 100, 100); // hint for the player to guess the word

  String word = "snow";
  String guess = "";

  if (keyPressed) {
    for (int i = 0; i < word.length(); i++) {
      if (i<word.length() && key == word.charAt(i)) { // if the character’s key equals any letter in the word prints word to screen
        int i_3=0;
        String t_=""; 
        for (char c : word.toCharArray()) { 
          if (i_3!=i) 
            t_ +=  type.charAt(i_3);
          else 
          t_ +=c;
          i_3++;
        }//for 

        type = t_;    // key;
        // println(type) ;
        i++;
      } else if (key=='\n')
      {
        type="";
      } // hitting enter results in the null pointer exception
    }
  }

  // }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed

  fill(0);
  textFont(font);
  textSize(40);
  text(guess, 160, 250);

  for (int a =0; a < guess.length(); a++) {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3))
    {
      fill(255, 0, 0); 
      text("You WON", 111, 311); 
      if (keyPressed&&key==' ') {
        gameLevel=2; // if the word is guessed then player moves to next level
        timer=5000;
        type="_______";
        i=0;
        delay(500);
      }
    }
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
}

void level2() {
  background(0);

  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Christmas Tree decoration", 100, 100); // hint for the player to guess the word

  String word = "baubles";
  String guess = ""; 
  int len= word.length();
  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen
    {

      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
          len= len-i_3; // int length change implemented by Cian Burke.

        else 
        t_ +=c;
        i_3++;
        len = len-i_3;
      }//for 

      type += t_;    // key;
      //println(type);
      i++;
    }
  }//println(type);

  // }
  guess += key + type;
  guess = guess.toUpperCase(); 
  for (int a =0; a < guess.length(); a++)
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4)
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6))
    {
      gameLevel=3; // if the word is guessed then player moves to next level
      timer=4000;
      type="";
      i=0;
      delay(500);
    }
  }
  fill(0);
  textSize(40);
  text(guess, 160, 250);

  if (timer == 0)
  {
    exit(); //if the timer runs out before player
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
}

void level3()
{
  background(0);
  String word = "reindeer";
  String guess = ""; 
  int len= word.length();
  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Santa's pets", 160, 100); // hint for the player to guess the word

  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen and if its the same length
    {

      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
          len= len-i_3;

        else 
        t_ +=c;
        i_3++;
        len = len-i_3;
      }//for 

      type += t_;    // key;
      //println(type);
      i++;
    }
  }//println(type);


  // }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed
  for (int a =0; a < guess.length(); a++) // verifies to see if every guessed letter is correct
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4) 
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6)
      && word.charAt(7)==type.charAt(7))
    {
      gameLevel=4; // player moves to restart()
      i=0;
    }
  }
  fill(0);
  textSize(40);
  text(guess, 160, 250);
  if (timer == 0)
  {
    exit();
  }

  timer--;
  fill(0);
  textSize(25);
  text(timer, 490, 50);
}

void restart() // when the game is won, screen pops up to prompt the player if they wih to play again.
{
  background(0);
  fill(0, 255, 0);
  textSize(50);
  text("Press >y< to play again", 50, 150);
  text("Press >n< to leave game", 50, 250);
  text("Congrats on winning", 50, 350);
  if (key == 'y')
  {
    gameLevel=1; //player returns to startMenu() to play again.
    type="____"; 
    delay(500);
  } else if (key == 'n')
  {
    exit(); // exits the game if they dont want to play again.
  }
}

ahh nevermind it worked sorry but only for level 1, so do i have to change it for level 2?

yeah, up to now, each level is a separate

thanks for the help, i’ll give it a shot if i wanted to count how many letters each person guessed for each level would i have a global variable and the a private variable for each level?

have a global variable and reset it to 0 for each level

so eg at the end of level 1 in the if statement for the “You Win”
count=0;?

yes

that’s it

Chrisir

thank you so much chrisir

I was unable to wrap my head around it as when i have the for loop multiple letters will print, im guessing i need another var but im not sure, does this for loop make the character into an array? also when i put {} for the if and else i get a null point error is it cuz of this for command? Im sorry for asking so many questions I’ll keep trying and update you if i get the code working


int timer= 6000; // timer for game
//int timer1=5000;
//int timer2=4000;

String type= "________";
int i=0;


PImage xmas1,xmas2,xmas5,xmas12,xmas9;
PFont font; // referenced from Meri Engel Youtube video "Adding and using fonts in processing"
// idea for font sourced from Susan Alden

// either have delay(500) at the start of game or have Mousepressed to start game
int gameLevel; // game level is implemented

void setup()
{
  size(626, 417, P2D);

  minim = new Minim(this);
  song = minim.loadFile("song.mp3");
  song.loop();
  font = loadFont("font2.vlw");
  textFont(font);
  xmas1 = loadImage("xmas1.jpg");
  xmas5 = loadImage("xmas5.jpg");// load image and data into scene data structure( from lab 3 with Professor Stephen Brown)  xmas8 = loadImage("xmas8.jpg");//font = createFont(“ArialMT-48”, 225);
 xmas12 = loadImage("xmas12.jpg");
 xmas2 = loadImage("xmas2.png");
 xmas9 = loadImage("xmas9.jpg");
}

void draw()
{
  background(0);
  switch(gameLevel) // switch cases for startMenu, levels and the end
  {
  case 0:
    startMenu();

    if (key == ' ')
    {
      gameLevel=1;
     
      // level1(); // NO
    }
    else 
    {
      gameLevel=0;
    }
    break;

  case 1:
    level1();
    //println(type);
      fill(255);
    textSize(40); 
    text(type,  
      160, 400); //shows the letters the player guesses 
    break;

  case 2:
    level2();
     fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;

  case 3:
    level3();
       fill(255);
    textSize(40);
    text(type, 
      160, 400); 
    break;
    
    case 4:
    restart();
    break;
   
  }
}

void startMenu()
{
  background(xmas1);

  textFont(font, 30);
 fill(128,128,255);//lilac
  text("Welcome to Think Quik!", 100, 50);
  
  
  text("Press >SpaceBar< to start the game", 100, 100);
  text("Instructions: Use the Keyboard to type letters", 0, 200);
  text("for your guesses and good luck!", 0, 230);
  text("Rules: Guess the word before time runs out", 0, 280);
  text("Hints are given for the word on each level",0,310);
}

void level1()
{
  background(xmas12);
  fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textFont(font);
  textSize(25);
  text("Hint: Usually falls in Winter", 100, 100); // hint for the player to guess the word

  String word = "snow";
  String guess = "";

 
  if (keyPressed) {
    for (int i = 0; i < word.length(); i++) {
      if (i<word.length() && key == word.charAt(i)) { // if the character’s key equals any letter in the word prints word to screen
        int i_3=0;
        String t_=""; 
        for (char c : word.toCharArray()) { 
          if (i_3!=i) 
            t_ +=  type.charAt(i_3);
          else 
          t_ +=c;
          i_3++;
        }//for 

        type = t_;    // key;
        // println(type) ;
        i++;
      } 
    }
  }

// }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed

  fill(0);
  textFont(font);
  textSize(40);
  text(guess, 160, 250);
  
for (int a =0; a < guess.length(); a++)
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3))
    {
     fill(255, 0, 0); 
      text("Hit space", 111, 311); 
      if (keyPressed&&key==' ') {
        gameLevel=2; // if the word is guessed then player moves to next level
        timer=5000;
        type="";
        i=0;
        delay(500);
      }
    }
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
}

void level2()
{
  background(xmas5);

 fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Christmas Tree decoration", 100, 100); // hint for the player to guess the word

  String word = "baubles";
  String guess = ""; 
int len= word.length();
//char replace= ' ';
  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
     for (int i = 0; i < word.length(); i++) 
       {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen
    {
      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
           len = len - i_3; // int length change implemented by Cian Burke.
       // t_ +=  type.charAt(len)
        else 
       // t_+= type.charAt(i_3);
        t_ += c;
        i_3++;
        len = len-i_3; // len takes away i_3 
      }
     //for     // key;
      //replace= word.charAt(i);
     type+=t_;
      i++;
    }
   }
  }
     
//println(type);
  

// }
  guess = key + type;
  guess = guess.toUpperCase(); 
  
 // int count =0;
  for (int a =0; a < guess.length(); a++)
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4)
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6))
    {
      gameLevel=3; // if the word is guessed then player moves to next level
      timer=4000;
      type="";
      i=0;
      delay(500);
    }
  }
  
 fill(0);
  textSize(40);
  text(guess, 160, 250);

  if(timer == 0)
  {
    exit(); //if the timer runs out before player
  }

  timer--;
  fill(255);
  textSize(25);
  text(timer, 500, 50);
  }


void level3()
{
  background(xmas2);
  String word = "reindeer";
  String guess = ""; 
int len= word.length();
fill(0);
  rect(80, 50, 400, 100);
  fill(255);
  textSize(25);
  text("Hint: Santa's pets", 160, 100); // hint for the player to guess the word

  //for (int i = 0; i < word.length(); i++)  {
  if (keyPressed)
  {
    if (i<word.length() && key == word.charAt(i)) // if the character’s key equals any letter in the word prints word to screen and if its the same length
    {
     
      int i_3=0;
      String t_=""; 
      for (char c : word.toCharArray()) { 
        if (i_3!=i)
           len = len - i_3;
          
        else 
        t_ +=c;
        i_3++;
         len = len-i_3;
      }//for 

      type = t_; 
      len= len-i;// key;
      i++;
    }
  }//println(type);
  

// }
  guess += key + type;
  guess = guess.toUpperCase(); // letters stay on screen but only print one and if line 129-132 is removed multiple letters get printed

  for (int a =0; a < guess.length(); a++) // verifies to see if every guessed letter is correct
  {
    if (word.length() == type.length() && 
      word.charAt(0)==type.charAt(0)
      && word.charAt(1)==type.charAt(1)
      && word.charAt(2)==type.charAt(2)
      && word.charAt(3)==type.charAt(3)
      && word.charAt(4)==type.charAt(4) 
      && word.charAt(5)==type.charAt(5)
      && word.charAt(6)==type.charAt(6)
      && word.charAt(7)==type.charAt(7))
    {
      gameLevel=4; // player moves to restart()
      i=0;
    }
  }
 fill(0);
  textSize(40);
  text(guess, 160, 250);
  if(timer == 0)
 {
   exit();
 }
    
  timer--;
  fill(0);
  textSize(25);
  text(timer, 490, 50);
  
  
  }

void restart() // when the game is won, screen pops up to prompt the player if they wih to play again.
{
  background(xmas9);
   fill(0,255,0);
  textSize(50);
  text("Press >y< to play again", 50, 150);
  text("Press >n< to leave game", 50, 250);
  text("Congrats on winning", 50, 350);
  if(key == 'y')
  {
    gameLevel=1; //player returns to level1 to play again.
    type="____";
    delay(500);
  }
  else if(key == 'n')
  {
    exit(); // exits the game if they dont want to play again.
  }
}
 

before setup()

String type= “________”;

WHY so many _____ ? just 4, because snow.

i changed it now , i honestly forgot i had that many thank you

When you get to the next level:

      if (keyPressed&&key==' ') {
        gameLevel=2; // if the word is guessed then player moves to next level
        timer=5000;
        type="";  // WHY? must be type="_______";  because   String word = "baubles";

I’m not quite understanding the following statement. Do you mean i have to rethink the reset type=“”; for the level 2 and that next level transition and i’ll eventually get to what i want?

I was just referring to how you set type in the wrong way

I am working on the program now, wait a second