did you try to scale it??, try scale();, if i understand you correctly.
pushMatrix();
float f = radians(pmouseY + pmouseY);
float f2 = radians(pmouseX + pmouseX);
f = map(f, -1,1,0,255); //texto??
fill(f,f);
Thanks for your help. But my problem is another. I cannot save large images. If I increase the size, for example: ‘’‘size (2600,2800, P3D);’’’ , the player disappears from the screen and the saved image is mostly black.
I need to save images using P3D in large sizes.
Thanks a lot Neil, but still I don’t know how to do what you suggest, I tried following the script https://processing.org/reference/PGraphics.html but it didn’t work out.
Could you show me more specifically how to do this?