Hi Experts,
I have 3 rectangles onscreen and want to use the mouse wheel to highlight each one in turn. Has anyone done something similar? I would appreciate an example if possible.
Thank you.
KB
Hi Experts,
I have 3 rectangles onscreen and want to use the mouse wheel to highlight each one in turn. Has anyone done something similar? I would appreciate an example if possible.
Thank you.
KB
Hi,
Here’s a quick and dirty example:
int selectedShape = 0;
void setup() {
size(1280, 420);
noStroke();
}
void draw() {
background(20);
fill(200);
if (selectedShape == 0) {
fill(200, 20, 20);
}
rect(20, 20, 1240, 80);
fill(200);
if (selectedShape == 1) {
fill(200, 20, 20);
}
rect(20, 120, 1240, 80);
fill(200);
if (selectedShape == 2) {
fill(200, 20, 20);
}
rect(20, 220, 1240, 80);
fill(200);
if (selectedShape == 3) {
fill(200, 20, 20);
}
rect(20, 320, 1240, 80);
}
void mouseWheel(MouseEvent event) {
float e = event.getCount();
if (e > 0) {
selectedShape++;
} else {
selectedShape--;
}
if (selectedShape > 3) {
selectedShape = 0;
}
if (selectedShape < 0) {
selectedShape = 3;
}
}
Oh I see, very clean. Thank you, now I see. I was going down the road of Pshapes such that I had to name each shape. Yours is cleaner.
Thanks again.
KB
the mouse wheel can even be multiplexed for several jobs,
by using add the keyboard:
a full framework would be this
here the short example
int e_objectTyp = 0;
void draw() {
switch(e_objectTyp) {
case 0:
user_object();
break;
//...
}
}
void mouseWheel(MouseEvent event) {
float e = event.getCount();
if ( keyPressed && key == 'o' ) {
e_objectTyp += e;
e_objectTyp = constrain(e_objectTyp, 0, 3); } // [o] object typ YOUR, circle, rect, triangle,
}
Really interesting extension of the thought. Thank you for taking the time to reply.
Cheers,
KB