float g = random(256);
float b = random(256);
float cChange = 2;
float distanceChange = .001;
for (float angle = 0; angle < 360*100; angle += .07) {
float x = width/5 + cos(radians(angle))*distance;
float y = height/2.5 + sin(radians(angle))*distance;
r += random(-cChange, cChange);
r = constrain(r, 0, 256);
g += random(-cChange, cChange);
g = constrain(g, 0, 256);
b += random(-cChange, cChange);
b = constrain(b, 0, 256);
stroke(r, g, b);
point(x, y);
distance += distanceChange;
}
Hello,
Lots of resources here:
Save and New:
https://processing.org/tutorials/gettingstarted/#save-and-new
:)
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thank you for your support
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