I am working on a sketch that is basically a very simple particle system, but the trails are drawn as lines. I wrote one version of the code in processing and one in openFrameworks. The code is nearly identical, but the output isn’t. While I expected some differences, the processing version does not render smooth lines, whenever the particles are moving quickly, there are some clearly visible stripes/artifacts/gaps in the lines. Also, the aliasing is quite noticeable (I enabled smooth(16)).
Is there anything I can do to improve the output of the processing sketch? I’d prefer to work in an environement without xcode and with shorter compile-time, but if the difference in quality is that noticeable, I can’t justify not choosing openFrameworks.