I noticed that when I was trying to show an image on canvas with the help of HTML tags(i.e input tag and type is file) the codebase wasn’t showing an image and when I was trying to show with the help of p5.js function  createFileInput(readImageURL);  then it is going to show.
This is the sample code snippet that demonstrates the problem and their alternative solution.
When I was trying to do like the following…
<!DOCTYPE html>
<html>
  <head>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/p5.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/addons/p5.sound.min.js"></script>
    <meta charset="utf-8" />
  </head>
  <body>
    Upload image: <input type="file" name="image" onchange="readImageURL(this);" >
    <script type="text/javascript" charset="utf-8">
          let img;
          function setup() {
               var canvas = createCanvas(400, 400);
          }
          function draw() {
               background(255);
               if (img) {
                    image(img, 0, 0);
               }
   
          }
          function readImageURL(file) {
               print(file);
               if (file.type === 'image') {
                     img = createImg(file.data, ' ');
                     img.hide();
              } else {
                     img = null;
              }
    </script>
  </body>
</html>
it wasn’t going to show an image on the canvas.
and then when I was tried to show an image like the following…
<!DOCTYPE html>
<html>
  <head>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/p5.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/addons/p5.sound.min.js"></script>
    <meta charset="utf-8" />
  </head>
  <body>
    
    <script type="text/javascript" charset="utf-8">
          let img;
          let input;
          function setup() {
               var canvas = createCanvas(400, 400);
               input = createFileInput(readImageURL);
               input.position(0,0);
          }
          function draw() {
               background(255);
               if (img) {
                    image(img, 0, 0);
               }
   
          }
          function readImageURL(file) {
               print(file);
               if (file.type === 'image') {
                     img = createImg(file.data, ' ');
                     img.hide();
              } else {
                     img = null;
              }
    </script>
  </body>
</html>
It was going to show a image on canvas. I’m not understanding why it’s going to happen.
