Geometric mean bit hack

// Bit hack fast geometric mean
void setup() {
  float m1=300f;
  background(0);
  size(500, 500);
  stroke(255, 0, 0);  // red
  for (int i=0; i<500; i++) {
    point(i, 499-sqrt(m1*i));
  }
  stroke(0, 255, 0);  // green
  for (int i=0; i<500; i++) {
    float f=i;
    int j=Float.floatToRawIntBits(f);
    int k=Float.floatToRawIntBits(m1);
    j=(j+k)>>>1;  
    float p=Float.intBitsToFloat(j);
    point(i, 499-p);
  }
}

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Nice! Thanks for sharing. Your post brought me also to this link.

Thanks for the link. Floating point bit hacks are very useful for experimenting with neural network activation functions. If you just want a little bit of nonlinarity for example you can multiply the approximate square root of a number by itself.
Or if you want to convert 2 numbers from the Gaussian probability distribution to a number from the uniform distribution you can use atan2(x,y).

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