Hello! I started programming about a month ago. Anyways I was working on a first-person demo and decided to make it so the mouse would move the camera. To test it out I used cam.pan and made it follow mouseX and mouseY. So the camera is panning and being controlled I was wondering if there is a function to set the camera still and make it still follow mouseX and mouseY?
let cam;
function setup() {
createCanvas(400, 400, WEBGL);
cam = createCamera();
}
function draw() {
background(100,200,300);
push();
translate(35, 440,-300);
box(-900,300,300);
pop();
cam.pan(mouseX,mouseY)
}