Hello,
I tried it with this:
And modified:
int noOfPoints = 250;
void draw() {
surface.setTitle("FrameRate: " + frameRate); //Set the frame title to the frame rate`
public void show() {
stroke(255, 50);
strokeWeight(2);
point(pos.x, pos.y);
fill(155, 0, 0);
float tmp2 = map(pos.x, 0, width, 5, 20);
//println(pos.x);
//println(frameRate);
textSize(int(tmp2));
text("X", pos.x, pos.y);
}
I cast the textSize to an int and frame rates were 60 fps.
Otherwise, they slowed down significantly; you can try this.
https://processing.org/reference/textSize_.html
accepts floats but also state that textSize is in units of pixels so casting to an int would provide pixel sizes.