Has anyone else noticed this and found a solution?
I think you have to give us a little more to go on… Can you provide a minimal code example where
frameCount is not working as you expect?
console.log(frameCount) returns 0 consistently. I wish there was more…
I’m using an asynchronous GUI function that circumvented the draw() loop so frameCount was not firing. I’ll leave this here in case it’s of any use.