Has anyone else noticed this and found a solution?
Hi,
I think you have to give us a little more to go on… Can you provide a minimal code example where frameCount
is not working as you expect?
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console.log(frameCount) returns 0 consistently. I wish there was more…
I’m using an asynchronous GUI function that circumvented the draw() loop so frameCount was not firing. I’ll leave this here in case it’s of any use.
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