frameCount stopped working for no discernable reason

Has anyone else noticed this and found a solution?


I think you have to give us a little more to go on… :blush: Can you provide a minimal code example where frameCount is not working as you expect?

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console.log(frameCount) returns 0 consistently. I wish there was more…

I’m using an asynchronous GUI function that circumvented the draw() loop so frameCount was not firing. I’ll leave this here in case it’s of any use.

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