Exporting processing sketch issue

Hi, I’m trying to export my sketch as frame images in order to make a movie. However, when I do, only the background of my sketch comes up. Have I missed something? I’ve used saveFrame in line 73.

timport ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
import ddf.minim.signals.*;
import ddf.minim.spi.*;
import ddf.minim.ugens.*;

import processing.serial.*;
import geomerative.*;


Minim minim;
AudioPlayer player;
AudioInput input;

RShape grp;
RPoint[][] pointPaths;

float z = 50;

String inString;  // Input string from serial port
String val;      // Data received from the serial port
int lf = 10;
Serial myPort;

int sensitivity=250;

boolean ignoringStyles = false;

void setup() 
{   

  
    //fullScreen();
    print (Serial.list());
    size(600, 600, P3D);

      minim = new Minim(this);
      player = minim.loadFile("WIND ONE.mp3");
      input = minim.getLineIn();
        player.play();
    // I know that the first port in the serial list on my mac
    // is always my  FTDI adaptor, so I open Serial.list()[0].
    // On Windows machines, this generally opens COM1.
    // Open whatever port is the one you're using.
    String portName = Serial.list()[1];
    myPort = new Serial(this, portName, 9600);
    myPort.bufferUntil(lf);
    
      RG.init(this);
      RG.ignoreStyles(ignoringStyles);
  
      RG.setPolygonizer(RG.ADAPTATIVE);
    
    grp = RG.loadShape("A1.svg");
    grp.centerIn(g, 100, 1, 1);
    
    pointPaths = grp.getPointsInPaths();
  
}

void draw()
{
  //z = 10 * sin( frameCount/50.0 * PI);
  
  print(inString);
      background(206, 204, 204);
       loadShape("A1.svg").disableStyle();  // Ignore the colors in the SVG
  fill(3, 3, 3);    // Set the SVG fill to blue
  stroke(3, 3, 3);
  
 
  saveFrame("A_####.jpg") ;

       for(int i = 0; i < player.bufferSize() - 1; i++)
    {
      inString=str(sensitivity*(player.left.get(i)));
    }
      float Random_var=(float(inString)/400)*50;
      translate(300,300,z);
      for(int i = 0; i<pointPaths.length; i++){
    
    translate((random((Random_var))),(random((Random_var))),z);

    if (pointPaths[i] != null) {
      beginShape();
     for(int j = 0; j<pointPaths[i].length; j++){
        vertex(pointPaths[i][j].x, pointPaths[i][j].y);
      }
      endShape();
    }
  }
      
    
  }
  
  void serialEvent(Serial p) { 
  inString = p.readString(); 
}type or paste code here

Traditionally, one would put a call to saveFrame() at the end of draw(), not in the middle of it. You can’t save an image of things you haven’t drawn yet!

Thankyou! Just realised my error

You can also use the VideoExport library available in the Contribution manager. Check the examples as it is straight forward to use.

Kf