Hello @humano ,
The reference for noise() states:
The resulting value will always be between 0.0 and 1.0
- translate origin to center of sketch
- subtract 0.5 from noise() to center it about 0… -0.5 to 0.5.
- multiply by a scaling factor f
- vary scaling factor f with mouse to see dynamic display.
Your code with modifications:
float u = 0;
float v = 0;
float w = 0;
void setup()
{
size(1000, 1000);
colorMode(HSB, 100, 100, 100);
//noLoop();
}
void draw()
{
background(0);
noStroke();
translate(width/2, height/2);
float f = map(mouseX, 0, width, 0.2, 3);
for (int x = 0; x < 1000; x += 12)
{
for (int y = 0; y < 1000; y += 12)
{
u = u + 0.1;
v = v + 0.11;
w = w + 0.1;
float n = (noise(u)-0.5)*f * 1000;
float m = (noise(v) -0.5)*f * 1000;
float l = noise(x/100.0, y/100.0)*30;
fill(random(0, 100), 100, 100);
ellipse (n, m, 1+l, l+1);
}
}
}
Have fun!
:)