You have a giant Project and hate always typing the same code like;
fill(128);
noStroke();
rect(10,10,100,25);
fill(#FF0000);
text("Some stuff",20,30);
noFill();
stroke(0);
rect(20,20,80,5);
strokeWeight(15);
stroke(#00FFFF);
line(0,0,50,50);
Heres a small solutions! You can make a “style Method”;
void style(color fillcolor, color strokecolor, float thickness) {
fill(fillcolor);
stroke(strokecolor);
if(thickness == 0) {
noStroke();
} else {
stokeWeight(thickness);
}
}
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I like this very much
You can also make a wrapper for line ()
like lineHorizontal(x,y,length) or
lineVertical
or for triangle
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I have used a similar approach, applied to creating LINES
-type PShapes:
/**
* Create a LINES PShape, ready for vertices (shape.vertex(x, y) calls).
*
* @param strokeColor nullable (default = {@link RGB#PINK})
* @param strokeCap nullable (default = <code>ROUND</code>)
* @param strokeWeight nullable (default = <code>2</code>)
* @return LINES PShape ready for vertex calls
*/
static final PShape prepareLinesPShape(@Nullable Integer strokeColor, @Nullable Integer strokeCap, @Nullable Integer strokeWeight) {
if (strokeColor == null) {
strokeColor = RGB.PINK;
}
if (strokeCap == null) {
strokeCap = ROUND;
}
if (strokeWeight == null) {
strokeWeight = 2;
}
PShape lines = new PShape();
lines.setFamily(PShape.GEOMETRY);
lines.setStrokeCap(strokeCap);
lines.setStroke(true);
lines.setStrokeWeight(strokeWeight);
lines.setStroke(strokeColor);
lines.beginShape(LINES);
return lines;
}
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