The way I would go about doing this is to use a variable to keep track of an offset. Start by declaring a variable like:
// above settings
int offset = 0;
Then you can add the offset to where you are drawing the rectangle in the y position. Like:
// in for loops
rect(472, i + offset, 6, 30);
Then you need to increase or decrease the offset each frame. Like:
// at the end of the draw method
offset++; // the same as offset = offset + 1;
// or offset--; for -1
At this point, you can run to see what this variable is doing. But you’ll notice that it offset just keeps increasing and the lines go off the screen. So we can add an if statement to check if the offset is larger than the line and the space to the next line. If this is the case reset the offset to 0. Like:
// right after offset++;
if (offset >= 44) {
offset = 0;
}
Then it should be running smoothly but because the lines are moving we have to add on more line so it doesn’t look like they just pop out of thin air. I would just change the start or end of the for loops. Like:
for (int i = -44; i < 700; i = i + 44) // if using offset++;
for (int i = 0; i < 744; i = i + 44) // if using offset--;
Here’s what I got if I put it all together:
int offset = 0;
void settings () {
size(700, 700);
}
void draw() {
background(0);
fill(#07D339);
rect (0, 0, 700, 700);
fill(#9A9A9A);
rect (100, 0, 500, 700);
for (int i=-44; i<700; i=i+44) {
fill(#FFFFFF);
rect(347, i + offset, 6, 30);
}
for (int i=-44; i<700; i=i+44) {
fill(#FFFFFF);
rect(222, i + offset, 6, 30);
}
for (int i=-44; i<700; i=i+44) {
fill(#FFFFFF);
rect(472, i + offset, 6, 30);
}
offset++;
if (offset >= 44) {
offset = 0;
}
}