is there any native way to print a PImage (or a PShape) with additional arguments to change the hue saturation or brightness? i would love to be able to do like image(file,x,y,w,h,hueShift,saturationShift,brightnessShift) or maybe premptively create new image variables with the modified values like PImage new = hueShift(old,ammount), does something like this exist? if not, is there any way i can access the native code for printing images to mod it myself? thanks
you can try watching this tutorial if u want to have a better understanding of how to work with pixel
and for changing the hue of a picture try writing a function to shift the hue of the individual pixel then update the pixels with the new value
To list a few…
- Images and Pixels \ Processing.org
- Color \ Processing.org
- Color Gradients in Processing (v 2.0) | by Jeremy Behreandt | Medium
Examples that come with Processing:
i mean i suppose i could manually create variants for each image. say i have a bunch of tile textures and i want to be able to change the color pallet of a scene (so i need to change the color of the texture images), should i create new image files preemptively? or is there a more native way to do it
You might look into Blend Modes, which can be toggled on/off whenever you want, which I think would fit the bill here.
If you want to get reallllly nitty gritty, you could look into writing a custom shader
if u want to create different varient of each image u can preporcess the and save the images before runnung the animation
maybe the ColorShift class of my image-processing library could help:
// hue is a value between 0 and 360 // offset is the color range which is accepted (in hue range) // shift is the number of the subtracted or added hue value PImage processedImage = ColorShift.applyHue(image, hue, offset, shift);
oh sweet that looks really helpful- is it just for raster pimages?
Yes, it’s for raster images, especially PImage, only. But you can use the Tools class for color calculations:
Tools.rgbToHsb(r, g, b);
After that you can change the hue value and add it to your shape.