Hi, I want to draw shapes like this.

The function called “seed1” is supposed to take care of one of the curvy triangles, but when I call this function within the draw(), the second and third triangles look smashed (maybe it has something to do with the coordinate or angles passed for seed1).

Thanks much in advance for your help!

```
function setup() {
createCanvas(400, 300);
background(150);
noLoop();
angleOffsetA = radians(3);
angleOffsetB = radians(10);
}
function draw() {
noStroke();
fill(255, 150);
translate(width/2, height/2);
for (var i = 0; i < 3; i++) {
push();
rotate(i * TWO_PI/3);
translate(-20, -20);
seed1(10, 5, radians(90), 0, 0);
pop();
}
}
const k = 1;
let n = 0;
function seed1(dotNum, dotSize, angle, x, y) {
//pop();
if (dotNum >= 1) {
//push();
dotNum = Math.round(dotNum);
for (i = 0; i < dotNum; i++) {
ellipse(x + (dotSize*i), y, dotSize, dotSize);
}
var newX = x + cos(angle) * dotSize;
var newY = y - sin(angle) * dotSize;
n += 0.03;
seed1(dotNum - (1 - exp(-k * n)), dotSize, angle - angleOffsetA, newX, newY);
}
}
```