Hello! im trying to create a game where i can pick up a piece move it and then drop it where i want. I’ve run into a wall trying to logically think about dropping the piece.
in order to pick it up and move it by having it follow the mouse I did this.
function mousePressed(){
for (let i = 0; i < pieces.length; i++){
pieces[i].contains(mouseX, mouseY);
}
then in my class for the piece i have this.
move(x,y){
if (this.selected){
this.x = x;
this.y = y;
}
}
contains(x,y){
if (x > this.x - 30 && x < this.x + 25 && y > this.y - 30 && y < this.y + 25) {
this.selected = true;
}
}
Where i call move i pass in mouseX, and mouseY as the arguments. So it works perfectly… I’ve run into a wall trying to then let the piece go and stay where i want it… My code atm is long so i’ve created a more basic example. Thanks for the help!