.cue() seemed to have been working exactly as intended until I saved my processing sketch in a different location. (save as… same name, different location) I thought I was just making a copy of the code so I could safely experiment… Several other SoundFile methods continue to work just fine. .play(), .stop(), other FFT stuff works well. .cue(), on the other hand, only seems to work when the input is just right(?).
To be clear, I didn’t modify the code in any way that would affect this; simply saving the processing file to a different location seems to have done this. .cue() in the original file no longer works either.
I have uninstalled and reinstalled the Processing Sound library.
I have restarted the computer.
I’d like to just reinstall Processing, but I don’t want to lose all my sketches. I’ve tried reinstalling in the past and was unable to open my sketches.
I apologize for my ignorance about anything obvious.