Hi guys, I’m new to this forum so I’m not really sure how to post my code properly. I’m trying to make a game where a character, Steve, runs around and collects food. Whenever he runs over a piece of food, the food reappears somewhere else. How do I make a scoreboard that goes up by 1 every time he runs over the food? Thank you for your help.
import processing.serial.*;
Serial myPort;
int SteveX = 500;
int SteveY = 500;
int SteveWidth = 30;
int SteveHeight = 30;
int foodWidth = 10;
int foodHeight = 10;
float foodX = random(1000-foodWidth);
float foodY = random(1000-foodHeight);
int buttonVal = 0;
int speed = 5;
color bgcolor = color(255, 204, 100);
void setup(){
  size(1000,1000);
  strokeWeight(4);
  println("Available serial ports:");
  println(Serial.list());
  
  myPort = new Serial(this, "COM13", 9600);
}
void draw(){
  background(bgcolor);
  
  if(myPort.available() > 0){
    buttonVal = myPort.read();
    println(buttonVal);
  }
rect(SteveX, SteveY, SteveWidth, SteveHeight);
if(buttonVal >= 254){
  SteveX = SteveX-speed;
}
else if((buttonVal >= 249) && (buttonVal <= 251)){
  SteveY = SteveY-speed;
}
else if((buttonVal >= 126) && (buttonVal <= 129)){
  SteveX = SteveX+speed;
}
else if((buttonVal < 3) && (buttonVal > 0)){
  SteveY = SteveY+speed;
}
rect(foodX, foodY, foodWidth, foodHeight);
if((foodX > SteveX-foodWidth) && (foodX < SteveX+SteveWidth) && (foodY < SteveY+SteveHeight) && (foodY > SteveY-foodHeight)){
  foodX = random(1000-foodWidth);
  foodY = random(1000-foodHeight);
}
if(SteveX<0){
  SteveX=0;
}
if(SteveX>1000-SteveWidth){
  SteveX=1000-SteveWidth;
}
if(SteveY<0){
  SteveY=0;
}
if(SteveY>1000-SteveHeight){
  SteveY = 1000-SteveHeight;
}
}
            