Color lines for terrain/landscape generation

Hello @crv74,

Yes. You can use stroke(), fill(), texture()…

Code below will center and rotate grid in previous post.

Code < Click here!
void setup()
  {
  size(400, 400, P3D);
  //ortho();
  }

void draw()
  {
  background(0);
  
  strokeWeight(2);
  noFill();
  
  line(0, height/2, width, height/2);
  
  float angle = frameCount*TAU/360;

  translate(0, height/2, -200);
  rotateX(angle);
  translate(0, -height/2);
  
  stroke(255, 255, 0);
  rect(50, 50, width-100, height-100);
  }

These questions are explored in many topics throughout the forum.

Simple example I wrote a while back:
https://discourse.processing.org/t/3d-mesh-of-sine-waves-from-coding-challenge/22806

An advanced example:
https://discourse.processing.org/t/triangle-strip-lighting-problem/38348/10

A p5.js example:

Many more examples in the forum as well. Many more!

I encourage use to peruse the forum and bookmark the useful posts.

Deep waters! But they can be navigated.

Lots of resources here:

:)

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