I threw something together in p5, and it works as intended. Then I tried to translate it to (Java) Processing, and although it runs, the results are weird. I’ve checked everything I can think of, and I’m not sure what the problem is.
Here is the p5 code, followed by a sample screenshot of the expected results:
new p5();
let gap = 16.0; // gap between consecutive circles
let numCircles = 60; // number of circles
let diamInner = 10.0; // diameter of inner circle
let roam = 60.0; // angle to roam from previous rando
let color1 = color(200, 0, 0);
function setup() {
createCanvas(1000, 600);
background(30);
noLoop();
}
function draw() {
let arrRands = new Array(numCircles + 1);
for (let i = 0; i < arrRands.length; i++) {
arrRands[i] = random(360);
if (i > 1) {
arrRands[i] = random(arrRands[i - 2] - roam, arrRands[i - 2] + roam);
}
}
stroke(color1);
strokeWeight(2);
noFill();
for (let i = 0; i < numCircles; i++) {
let diamTemp = diamInner + (i * gap * 2.0);
push();
translate(width / 2.0, height / 2.0);
let x = cos(radians(arrRands[i + 1])) * ((diamTemp / 2.0) + (gap / 2.0));
let y = sin(radians(arrRands[i + 1])) * ((diamTemp / 2.0) + (gap / 2.0));
if (i % 2 != 0) { // if i is odd
arc(0, 0, diamTemp, diamTemp,
radians(arrRands[i]), radians(arrRands[i + 1]) );
arc(x, y, gap, gap, radians(arrRands[i + 1]), radians(arrRands[i + 1] + 180));
} else { // else if i is even
arc(0, 0, diamTemp, diamTemp,
radians(arrRands[i + 1]), radians(arrRands[i]) );
arc(x, y, gap, gap, radians(arrRands[i + 1] + 180), radians(arrRands[i + 1]));
}
pop();
}
}
And here is the Processing translation of the above, followed by sample screenshots of some of the unexpected results. I basically copied my p5 code, pasted it into the Processing IDE, changed the syntax over to Java, and … it outputs nonsense.
float gap = 16.0; // gap between consecutive circles
int numCircles = 60; // number of circles
float diamInner = 10.0; // diameter of inner circle
float roam = 50.0; // angle to roam from previous rando
color color1 = color(200, 0, 0);
void setup() {
size(1000, 600);
background(30);
noLoop();
}
void draw() {
float[] arrRands = new float[numCircles + 1];
for (int i = 0; i < arrRands.length; i++) {
arrRands[i] = random(360);
if (i > 1) {
arrRands[i] = random(arrRands[i - 2] - roam, arrRands[i - 2] + roam);
}
}
stroke(color1);
strokeWeight(2);
noFill();
for (int i = 0; i < numCircles; i++) {
float diamTemp = diamInner + (i * gap * 2.0);
push();
translate(width / 2.0, height / 2.0);
float x = cos(radians(arrRands[i + 1])) * ((diamTemp / 2.0) + (gap / 2.0));
float y = sin(radians(arrRands[i + 1])) * ((diamTemp / 2.0) + (gap / 2.0));
if (i % 2 != 0) { // if i is odd
arc(0, 0, diamTemp, diamTemp,
radians(arrRands[i]), radians(arrRands[i + 1]) );
arc(x, y, gap, gap, radians(arrRands[i + 1]), radians(arrRands[i + 1] + 180));
} else { // else if i is even
arc(0, 0, diamTemp, diamTemp,
radians(arrRands[i + 1]), radians(arrRands[i]) );
arc(x, y, gap, gap, radians(arrRands[i + 1] + 180), radians(arrRands[i + 1]));
}
pop();
}
}