Hi,
Im working on a smal game and I have different enemies. They all have the same amount of animation frames and therfore I thought that there was a possibility to use an Animation class and let all the monsters extend it, so that I only have to write the code once.
I mean something like this:
class A{
A(){
}
void loadFrames(){
}
void updateAnimation(){
}
}
class EnimyA{
//In here give file names and frame count ezt to do the stuff from A
}
class EnimyB{
//In here give file names and frame count ezt to do the stuff from A
}