hii,i want to change the colour of square with respect to change in the size of the square .i want dark colour in the centre and light colour on the edges. here is my code can anybody tell me what should i do?
int squareSize=6;
final float DIFF_SIZE=1;
final int MIN_COLOUR=1;
final int MAX_COLOUR=10;
final float INIT_RED=100,INIT_GREEN=50,INIT_BLUE=80;
final float FINAL_RED=255,FINAL_GREEN=200,FINAL_BLUE=250;
final float MAX_SIZE=40;
final float X_SPACING =10;
final float Y_SPACING=10;
float squareX,squareY;
void setup(){
size(600,600);}
void draw()
{
squareX=mouseX-squareSize/2;
squareY=mouseY-squareSize/2;
background(255);
drawRowsOfBlocks();
}
void drawOneBlock()
{
rect(squareX,squareY,squareSize,squareSize);
for(int i=MIN_COLOUR; mousePressed && i <=MAX_COLOUR/10; i++)
{ float redValue=INIT_RED+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_RED-INIT_RED);
float greenValue=INIT_GREEN+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_GREEN-INIT_GREEN);
float blueValue=INIT_BLUE+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_BLUE-INIT_BLUE);
fill(redValue,greenValue,blueValue);
rect(squareX,squareY,squareSize,squareSize);
squareSize+=DIFF_SIZE;
}
if (squareSize>MAX_SIZE)
{
squareSize=6;}
}
void drawRowsOfBlocks()
{ drawOneBlock();
for (int i=1;keyPressed&& i<=2;i++)
{ drawOneBlock();
float squareY2;
squareY2=squareY+squareSize+Y_SPACING;
squareY=squareY2;
}}