Can someone help me with getting this clock right?

At the moment, I have dots/ellipses around the clock as marks for the numbers. I’m trying to make them as lines, like a normal analog clock has, but I’m not sure how to do this. So how do I make the dots/ellipses as lines?

int hourHand = 135;
int minHand = 210;
int secHand = 250;
int centerX = 350;
int centerY =350;
float angle;
float x;
float y;

void setup() {
size(700, 700);
}

void draw () {

stroke(255);
background(0);
float quarterCircle = PI/2;

// for the ellipse
for (int i=1; i<=60; i++) {
angle = i * PI / 30.0;
float x = (centerX + cos(angle)* secHand);
float y =(centerY + sin(angle)* secHand);
if(i % 5 != 0) {
point(x,y);
}
else {
ellipse(x, y, 5, 5);
}
}
//hour hand
strokeWeight(1);
stroke(255);
line(centerX, centerY, x, y);
angle = ((2 * PI/12) * hour()) + ((2 * PI/720) * minute()) - quarterCircle ;
x = centerX + hourHand * cos(angle);
y = centerY + hourHand * sin(angle);

//minute hand
strokeWeight(4);
stroke(255);
line(centerX, centerY , x, y);
angle = ((2 * PI/60) * minute()) - quarterCircle;
x = centerX + minHand * cos(angle);
y = centerY + minHand * sin(angle);

//second hand
strokeWeight(2);
stroke(255);
line(centerX, centerY , x, y);
angle = ((2 * PI/60) * second()) - quarterCircle;
x = centerX + secHand * cos(angle);
y = centerY + secHand * sin(angle);
}

Hello,

you can use the points (x,y) you already have for the new line.

Then you calculate another point x2,y2 nearer the clock’s center (just a smaller radius).

connect both points with a line : line(x, y, x2, y2);

Warm regards,

Chrisir

int hourHand = 135;
int minHand = 210;
int secHand = 250;
int centerX = 350;
int centerY =350;
float angle;
float x;
float y;

void setup() {
  size(700, 700);
}

void draw () {

  stroke(255);
  background(0);
  float quarterCircle = PI/2;

  // for the ellipse
  for (int i=1; i<=60; i++) {
    angle = i * PI / 30.0;
    float x = (centerX + cos(angle)* secHand);
    float y = (centerY + sin(angle)* secHand);

    float x2 = (centerX + cos(angle)* (secHand-11));
    float y2 = (centerY + sin(angle)* (secHand-11));

    if (i % 5 != 0) {
      //point(x, y);
      line(x, y, 
        x2, y2);
    } else {
      line(x, y, 
        x2, y2);
      ellipse(x, y, 5, 5);
    }
  }
  //hour hand
  strokeWeight(1);
  stroke(255);
  line(centerX, centerY, x, y);
  angle = ((2 * PI/12) * hour()) + ((2 * PI/720) * minute()) - quarterCircle ;
  x = centerX + hourHand * cos(angle);
  y = centerY + hourHand * sin(angle);

  //minute hand
  strokeWeight(4);
  stroke(255);
  line(centerX, centerY, x, y);
  angle = ((2 * PI/60) * minute()) - quarterCircle;
  x = centerX + minHand * cos(angle);
  y = centerY + minHand * sin(angle);

  //second hand
  strokeWeight(2);
  stroke(255);
  line(centerX, centerY, x, y);
  angle = ((2 * PI/60) * second()) - quarterCircle;
  x = centerX + secHand * cos(angle);
  y = centerY + secHand * sin(angle);
}