void draw(){
stroke(8,65,92);
float steps29 = 1026.4 ;
int distance29 = 670 ;
int floors = 48;
float pointAngle = 360.0/floors;
int radius = 670;
strokeWeight(1.5);
for (float angle = 0; angle < 360.0; angle = angle+pointAngle) {
float x = cos(radians(angle)) * radius;
float y = sin(radians(angle)) * radius;
line(x + distance29, y + steps29, 0 + steps29 , 0 + distance29);
}
hi, where you find that?
first you need to learn how to post code here at the forum,
-a- it should be running ( complete ) code what can be copy pasted to PDE
-b- it should be formatted, in PDE using [ctrl][t]
here using the </> Preformatted text
button from the forum editor
for a beginner also use short examples from
https://processing.org/reference/
or examples or tutorials
not like that.
i rewrite it to a ?similar? but readable and functional code
int floors = 60;
float pointAngle = 360.0/floors;
float x, y,radius = 100, off = 0; // later play with different off settings
void setup() {
size(300, 300);
stroke(0, 0, 100);
strokeWeight(2);
}
void draw() {
background(200, 200, 0);
translate(width/2, height/2);
for (float angle = 0; angle < 360.0; angle += pointAngle) {
x = cos(radians(angle)) * radius;
y = sin(radians(angle)) * radius;
line(x/2, y/2+off, x+off, y);
}
}
now you try again to understand
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