Hi there,
I am building this code and i just fixed 4 button on rigth side. When clicked turns white.
I Would like to make them play a sound when cliked and pause, diferent sounds for each one of them.
What should i do?
Thanks guys.
import processing.sound.*;
SoundFile soundfile;
PImage et;
float opacity = 0;
PImage img;
PImage txt;
PImage trc;
boolean overButton = false;
boolean backwards=false;
int timeLapse=400;
int timeTrack;
//botoes
int value1 = 0;
int value2 = 0;
int value3 = 0;
int value4 = 0;
void setup() {
size(600, 600);
// soundfile = new SoundFile(this, "fabFX.mp3");
// soundfile.loop();
//images
trc = loadImage("Trance3.png");
txt = loadImage("TextoTecFXpng.png");
et = loadImage("etFXpng.png"); // Load the image into the program
et.resize(258, 458);
}
void draw() {
background(0); // total canva black
// rect flahing/blinking
int m = millis();
fill(m % 200); // velocity of flashs ** not working good ** maybe my computer..
rect(25, 25, 555, 555, 30);
//image(et, 130, 125 );
// image(txt, 50, 40);
//rgb
tint(20, 17, 247, 100); // Alpha to 102 without changing the tint
image(et, 140, 125 );
tint(255, 0, 0, 80); // Tint to yellow, alpha to 153
image(et, 120, 125 );
//opacity
if (opacity < 255) { // When less than the maximum,
opacity += 0.5; // increase opacity
}
tint(255, opacity);
image(et, 130, 125 );
image(txt, 50, 40);
image(trc, 85, 130);
//buttons draws
fill(value1);
rect(500, 200, 50, 50, 30);
fill(value2);
rect(500, 300, 50, 50, 30);
fill(value3);
rect(500, 400, 50, 50, 30);
fill(value4);
rect(500, 500, 50, 50, 30);
//ciercle flow with mouse
noFill();
stroke(255);
ellipse(mouseX, mouseY-55, 200, 200);
//button link to web page
if (overButton == true) {
int m4 = millis();
fill(m4 % 150);
circle(260, 230, 30);
cursor(CROSS);
} else {
noStroke();
noFill();
cursor(HAND);
}
}
//circle(260, 230, 30);
void mouseReleased() {
loop();
if ((mouseX >= 500)&&(mouseX <= 550)&&(mouseY >= 200)&(mouseY <= 230)) {
if (value1 == 255) {
value1 = 0;
} else {
value1 = 255;
}
println("btn1 hit.");
}
if ((mouseX >= 500)&&(mouseX <= 550)&&(mouseY >= 300)&(mouseY <= 330)) {
if (value2 == 255) {
value2 = 0;
} else {
value2 = 255;
}
println("btn2 hit.");
}
if ((mouseX >= 500)&&(mouseX <= 550)&&(mouseY >= 400)&(mouseY <= 430)) {
if (value3 == 255) {
value3 = 0;
} else {
value3 = 255;
}
println("btn3 hit.");
}
if ((mouseX >= 500)&&(mouseX <= 550)&&(mouseY >= 500)&(mouseY <= 530)) {
if (value4 == 255) {
value4 = 0;
} else {
value4 = 255;
}
println("btn4 hit.");
}
}
void mousePressed() {
if (overButton) {
link("https://www.youtube.com/playlist?list=PL087855B0290C2154");
link("https://www.youtube.com/playlist?list=PLLfjXK0h5ZJK3aWfOtz0-wEpL6fkvZiBB");
}
}
void mouseMoved() {
checkButtons();
}
void mouseDragged() {
checkButtons();
}
void checkButtons() {
if (mouseX > 200 && mouseX-40 < 300 && mouseY+35 > 200 && mouseY <300) {
overButton = true;
} else {
overButton = false;
}
}