Hi, I just need it so that the ball will bounce off the two paddles. I don’t know the proper code for it.
Code:
int x,y,w,h,speedX,speedY;//circle variables
int paddleX, paddleY,paddlew,paddleH,paddleS,paddleX2,paddleY2,paddlew2,paddleH2,paddleS2;//left and right paddles variables
boolean up,down;//up down for right paddle
boolean positive, negative;//up down for left paddle
boolean a_pressed=false;//pauses game
boolean q_pressed=false;//unpauses game
int scoreL=0;
int scoreR=0;
void setup() {
size(600,600);
x=width/2;
y=height/2;
w=50;
h=50;
speedX=3;
speedY=3;
paddleX=570;
paddleY=height/2;
paddlew=30;
paddleH=100;
paddleS=5;
paddleX2=10;
paddleY2=height/2;
paddlew2=30;
paddleH2=100;
paddleS2=5;
}
void draw() {
background(0);
fill(224);
rect(paddleX,paddleY,paddlew,paddleH);
rect(paddleX2,paddleY2,paddlew2,paddleH2);
fill(255,0,0);
ellipse(x,y,w,h);
//moving circle
x=x+speedX;
y=y+speedY;
//preventing it leaving screen
if(x>width-w/2){
speedX=-speedX;
}else if(x<0+w/2) {
speedX=-speedX;
}
if(y>height-h/2){
speedY=-speedY;
}else if(y<0+h/20){
speedY=-speedY;
}
//moving paddle
if(up) {
paddleY=paddleY+paddleS;
}
if(positive) {
paddleY2=paddleY2+paddleS2;
}
if(down) {
paddleY=paddleY-paddleS;
}
if(negative) {
paddleY2=paddleY2-paddleS2;
}
//preventing paddle from going off screen
if(paddleY-paddleH/2<0) {
paddleY=paddleY+paddleS;
}
if(paddleY2-paddleH2/2<0) {
paddleY2=paddleY2+paddleS2;
}
if(paddleY+paddleH/2>height) {
paddleY=paddleY-paddleS;
}
if(paddleY2+paddleH2/2>height) {
paddleY2=paddleY2-paddleS2;
}
//ball bouncing off paddle
if(x<paddleX) {
speedX=-speedX;
}
}
void keyPressed() {
if(key=='d') {
up=true;
}
if(key=='u') {
down=true;
}
if(key=='m') {
positive=true;
}
if(key=='p') {
negative=true;
}
if(key=='a'){
a_pressed=true;
noLoop();
}
if(key=='q') {
q_pressed=true;
loop();
}
}
void keyReleased() {
if(key=='d') {
up=false;
}
if(key=='u') {
down=false;
}
if(key=='m') {
positive=false;
}
if(key=='p') {
negative=false;
}
if(key=='a'){
a_pressed=true;
noLoop();
}
if(key=='q') {
q_pressed=true;
loop();
}
}