Hi all!
I can’t seem to get sound files to play with this code here. I want different sound files to play when the user hits a certain key. I’m working on a project currently, here’s the code below!
//Audio and Variables (beginning non-method things)
import ddf.minim.*;
Minim minim;
AudioPlayer bearSound, cowSound, sheepSound, pigSound, dogSound, horseSound, frogSound, lionSound, wolfSound, catSound, goatSound, fishSound;
float fs, r, g, b, sp;
int fx, fy, h;
int count = 0;
boolean load = false;
void setup(){
//General Information
size(876, 665);
r = 200;
g = 200;
b = 281;
fx = 20;
fy = 20;
fs = 194;
sp = 20;
h = 9;
//Sound Stuff!
minim = new Minim(this);
bearSound = minim.loadFile("bearsound.mp3");
cowSound = minim.loadFile("cowsound.mp3");
sheepSound = minim.loadFile("sheepsound.mp3");
pigSound = minim.loadFile("pigsound.mp3");
dogSound = minim.loadFile("dogsound.mp3");
horseSound = minim.loadFile("horsesound.mp3");
frogSound = minim.loadFile("frogsound.mp3");
lionSound = minim.loadFile("lionsound.mp3");
wolfSound = minim.loadFile("wolfsound.mp3");
if(keyPressed){
if(key == 'b'){
bearSound.play();
bearSound.rewind();
}
if(key == 'c'){
cowSound.play();
cowSound.rewind();
}
if(key == 's'){
sheepSound.play();
sheepSound.rewind();
}
if(key == 'p'){
pigSound.play();
pigSound.rewind();
}
if(key == 'd'){
dogSound.play();
dogSound.rewind();
}
}
}
void draw(){
//Image Loadups
PImage bear, cow, sheep, pig, dog, cat, frog, lion, wolf, horse, goat, fish;
bear = loadImage ("bear.jpg");
cow = loadImage ("cow.jpg");
sheep = loadImage ("sheep.jpg");
pig = loadImage ("pig.jpg");
dog = loadImage ("dog.jpg");
cat = loadImage ("cat.jpeg");
frog = loadImage ("frog.jpg");
lion = loadImage ("lion.jpg");
wolf = loadImage ("wolf.jpg");
horse = loadImage ("horse.jpg");
goat = loadImage ("goat.jpg");
fish = loadImage ("fish.jpg");
//Image Square Figures
bear.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
cow.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
sheep.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
dog.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
cat.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
lion.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
goat.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
wolf.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
frog.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
horse.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
fish.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
pig.resize(PApplet.parseInt(fs), PApplet.parseInt(fs));
//Startup Screen
background(r, g, b);
triangle(mouseX, mouseY, 20, 20, 20, 20);
textAlign(CENTER);
textSize(40);
text("learning animal sounds!", width/2, height/3);
noStroke();
ellipseMode(CENTER);
ellipse(width/2, (height/3)+80, 500, 30);
text("press 'v' to start",width/2, (height/2)+80);
if(key == 'v'){
load = true;
}
if(load == true){
rectMode(CORNER);
fill(r, g, b);
rect(0, 0, width, height);
//Drawing the Images
image (bear, fx, fy);
image (cow, fx+fs+sp, fy);
image (sheep, fx+fs+fs+sp+sp, fy);
image (pig, fx+fs+fs+fs+sp+sp+sp, fy);
image (dog, fx, fy+fs+sp);
image (cat, fx+fs+sp, fy+fs+fs+sp+sp);
image (frog, fx+fs+fs+sp+sp, fy+fs+sp);
image (lion, fx+fs+fs+fs+20+20+20, fy+fs+sp);
image (wolf, fx, fy+fs+fs+sp+sp);
image (horse, fx+fs+sp, fy+fs+sp);
image (goat, fx+fs+fs+sp+sp, fy+fs+fs+sp+sp);
image (fish, fx+fs+fs+fs+sp+sp+sp, fy+fs+fs+sp+sp);
//bear highlight
if(mouseX >= 20 && mouseX <= 194+20 && mouseY >= 20 && mouseY <= 194+20){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx, fy, fs, fs);
fill(0);
text("Bear",120, 120);
}
//cow highlight
if(mouseX >= 194+20+20 && mouseX <= 194+20+20+194+20 && mouseY >= 20 && mouseY <= 194+20){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+sp, fy, fs, fs);
fill(0);
text("Cow", 332, 120);
}
//sheep highlight
if(mouseX >= 194+194+20+20+20 && mouseX <= 194+194+194+20+20+20 && mouseY >= 20 && mouseY <= 194+20){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+sp+sp, fy, fs, fs);
fill(0);
text("Sheep", 544, 120);
}
//pig highlight
if(mouseX >= 194+194+194+20+20+20+20 && mouseX <= 194+194+194+194+20+20+20+20 && mouseY >= 20 && mouseY <= 194+20){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+fs+sp+sp+sp, fy, fs, fs);
fill(0);
text("Pig", 756, 120);
}
//dog highlight
if(mouseX >= 20 && mouseX <= 194+20 && mouseY >= 20+194+20 && mouseY <= 194+20+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx, fy+fs+sp, fs, fs);
fill(0);
text("Dog", 120, 335);
}
//horse highlight
if(mouseX >= 194+20+20 && mouseX <= 194+20+20+194+20 && mouseY >= 20+194+20 && mouseY <= 194+20+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+sp, fy+fs+sp, fs, fs);
fill(0);
text("Horse", 332, 335);
}
//frog highlight
if(mouseX >= 194+194+20+20+20 && mouseX <= 194+194+194+20+20+20 && mouseY >= 20+194+20 && mouseY <= 194+20+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+sp+sp, fy+fs+sp, fs, fs);
fill(0);
text("Frog", 544, 335);
}
//lion highlight
if(mouseX >= 194+194+194+20+20+20+20 && mouseX <= 194+194+194+194+20+20+20+20 && mouseY >= 20+194+20 && mouseY <= 194+20+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+fs+sp+sp+sp, fy+fs+sp, fs, fs);
fill(0);
text("Lion", 756, 335);
}
//wolf highlight
if(mouseX >= 20 && mouseX <= 194+20 && mouseY >= 20+20+20+194+194 && mouseY <= 194+20+20+20+194+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx, fy+fs+fs+sp+sp, fs, fs);
fill(0);
text("Wolf", 120, 555);
}
//cat highlight
if(mouseX >= 194+20+20 && mouseX <= 194+20+20+194+20 && mouseY >= 20+20+20+194+194 && mouseY <= 194+20+20+194+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+sp, fy+fs+fs+sp+sp, fs, fs);
fill(0);
text("Cat", 332, 555);
}
//goat highlight
if(mouseX >= 194+194+20+20+20 && mouseX <= 194+194+194+20+20+20 && mouseY >= 20+20+20+194+194 && mouseY <= 194+20+20+194+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+sp+sp, fy+fs+fs+sp+sp, fs, fs);
fill(0);
text("Goat", 544, 555);
}
//fish highlight
if(mouseX >= 194+194+194+20+20+20+20 && mouseX <= 194+194+194+194+20+20+20+20 && mouseY >= 20+20+20+194+194 && mouseY <= 194+20+20+194+20+194){
fill(255, 150);
strokeWeight(h);
stroke(255);
rect(fx+fs+fs+fs+sp+sp+sp, fy+fs+sp+fs+sp, fs, fs);
fill(0);
text("Fish", 756, 555);
}
}
}