Hi there,
It would be long to explain, but I can’t use background() in my sketch (something related with P3D sketches whose windows are bigger than your display).
So, I though this code would do the same as background(0)
loadPixels();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int loc = x + y * width;
pixels[loc] = color(0);
}
}
updatePixels();
In fact, this code works. There is just something a little weird: my NVIDIA Antialiasing -Gamma Correction option doesn’t work.
So, if you run the following code in a NVIDIA video card, the visual result is the same with Antialiasing - Gamma Correction On or Off. The antialising gamma correction doesn’t do anything. Very weird.
int z = 0;
int w = 800;
int h = 600;
void settings() {
size(w, h, P3D);
}
void setup() {
stroke(255);
}
void draw() {
//background(0);
loadPixels();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int loc = x + y * width;
pixels[loc] = color(0);
}
}
updatePixels();
pushMatrix();
translate(0, 0, z);
for (int i = 0; i <100; i++) {
line(0, 100+2*i, w, 100+2*i);
}
popMatrix();
z = z -10;
saveFrame("frame-###.png");
}
Any idea? Any other alternative to background(0). I have tried several things. Nothing works.
Thanks!