Hi!
I’m getting aliased lines when drawing my flow field. The SVG export looks fine.
Tried quite a few things already, without success: smooth()-ing, different stroke weights, changing the Windows application scaling, saving frames, pixelDensity (not relevant on my display)… Nothing has made the aliasing go away.
And here’s the code to reproduce a minimal example.
float f = 0.01;
int N = 100;
void setup() {
size(1000, 1000);
noLoop();
noiseSeed(51);
randomSeed(51);
//smooth(8);
}
void draw() {
background(0);
for (int i = 0; i < N; i++) {
PVector pos = new PVector(random(width), random(height));
stroke(random(125, 255), random(125, 255), 255);
strokeWeight(1);
noFill();
beginShape();
while (pos.x > 0 && pos.x < width && pos.y > 0 && pos.y < height) {
vertex(pos.x, pos.y);
float a = noise(pos.x * f, pos.y * f) * TAU;
PVector dir = PVector.fromAngle(a);
pos.add(dir);
}
endShape();
}
}
Any ideas as to how these lines could be smoothed out?
PS: My eyes might be going a bit crazy and starting to see aliasing everywhere. Pls send help.