I am using 3D and have created a chessboard made of 64 box(). So far so good (the full code is very long, it is very hard for me to create a MWE). Now, I am too lazy to create a 3D chess set, and I am tempted to use lichess svg images of the pieces. I have downloaded all the pieces as svg files, however I am unable to correctly place them over the chess board. For example, I have a part of the code:
But unfortunately I do not see the image. There is no way it seems to specify a z coordinate, no wonder I cannot see anything, as the image probably appears inside the boxes that make up the chessboard.
From what I understand, it is not possible to texture a side of a box(). I would have textured the top side with the svg picture. What would be a good way to achieve what I seek?
Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=gasp
java.lang.ArrayIndexOutOfBoundsException: 366
at jogamp.opengl.glu.tessellator.PriorityQSort.pqInit(PriorityQSort.java:151)
at jogamp.opengl.glu.tessellator.Sweep.InitPriorityQ(Sweep.java:1246)
at jogamp.opengl.glu.tessellator.Sweep.__gl_computeInterior(Sweep.java:1313)
at jogamp.opengl.glu.tessellator.GLUtessellatorImpl.gluTessEndPolygon(GLUtessellatorImpl.java:526)
at com.jogamp.opengl.glu.GLU.gluTessEndPolygon(GLU.java:896)
at processing.opengl.PJOGL$Tessellator.endPolygon(PJOGL.java:641)
at processing.opengl.PGraphicsOpenGL$Tessellator.tessellatePolygon(PGraphicsOpenGL.java:12621)
at processing.opengl.PShapeOpenGL.tessellatePath(PShapeOpenGL.java:3491)
at processing.opengl.PShapeOpenGL.tessellateImpl(PShapeOpenGL.java:3000)
at processing.opengl.PShapeOpenGL.tessellateImpl(PShapeOpenGL.java:2907)
at processing.opengl.PShapeOpenGL.tessellate(PShapeOpenGL.java:2854)
at processing.opengl.PShapeOpenGL.updateTessellation(PShapeOpenGL.java:2765)
at processing.opengl.PShapeOpenGL.draw(PShapeOpenGL.java:4678)
at processing.core.PGraphics.shape(PGraphics.java:4047)
at processing.opengl.PGraphics2D.shape(PGraphics2D.java:201)
at processing.core.PApplet.shape(PApplet.java:12909)
at sketch_201110b.draw(sketch_201110b.java:38)
at processing.core.PApplet.handleDraw(PApplet.java:2482)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:866)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Tessellation Error: out of memory
java.lang.ArrayIndexOutOfBoundsException: 686
at jogamp.opengl.glu.tessellator.PriorityQSort.pqInit(PriorityQSort.java:151)
at jogamp.opengl.glu.tessellator.Sweep.InitPriorityQ(Sweep.java:1246)
at jogamp.opengl.glu.tessellator.Sweep.__gl_computeInterior(Sweep.java:1313)
at jogamp.opengl.glu.tessellator.GLUtessellatorImpl.gluTessEndPolygon(GLUtessellatorImpl.java:526)
at com.jogamp.opengl.glu.GLU.gluTessEndPolygon(GLU.java:896)
at processing.opengl.PJOGL$Tessellator.endPolygon(PJOGL.java:641)
at processing.opengl.PGraphicsOpenGL$Tessellator.tessellatePolygon(PGraphicsOpenGL.java:12621)
at processing.opengl.PShapeOpenGL.tessellatePath(PShapeOpenGL.java:3491)
at processing.opengl.PShapeOpenGL.tessellateImpl(PShapeOpenGL.java:3000)
at processing.opengl.PShapeOpenGL.tessellateImpl(PShapeOpenGL.java:2907)
at processing.opengl.PShapeOpenGL.tessellate(PShapeOpenGL.java:2854)
at processing.opengl.PShapeOpenGL.updateTessellation(PShapeOpenGL.java:2765)
at processing.opengl.PShapeOpenGL.draw(PShapeOpenGL.java:4678)
at processing.core.PGraphics.shape(PGraphics.java:4047)
at processing.opengl.PGraphics2D.shape(PGraphics2D.java:201)
at processing.core.PApplet.shape(PApplet.java:12909)
at sketch_201110b.draw(sketch_201110b.java:38)
at processing.core.PApplet.handleDraw(PApplet.java:2482)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:866)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Any idea what’s wrong? The image is a simple file.svg of a white queen chess piece.
Hello, I am the author of that thread, I am not sure how this is relevant. If I change to 2D, I still have problems, as I have written in my 2nd post here (the one just above yours). Am I missing something?
By the way, as you can see, I do follow the suggestion given in the solution of your link, namely the line
Ok it works, it is just that the picture is hidden inside the box. When I choose a correct value for z, I can see the picture. The errors and warnings, I do not know how to fix them, but it doesn’t matter as I am able to achieve what I want.