Add text into moving bubbles

Hi! I’ve asked about this before but I’ve come to a place where I am a little stuck. I am trying to insert text into these generated bubbles that move and also get the text to move along with it. I don’t need the text to distort or anything, just have the location be in the center and update the location as the bubbles move. I am editing something (the bubbles) from open processing, so this is why I am probably quite confused as I don’t think I entirely know what the code is telling me, but this is what I have so far.

I want the text to appear at the center of the white bubbles that are created by the curve vertex function, but I am really lost as to how to get the text to update or even show up because right now no text is showing up on the screen.

Any help would be appreciated thank you!

var canvas2 = function(p){
let _nsRate;
let _maxPoint;
let _aryObject = [];
let _objectNum;

let theShader;

p.preload = function(){
	theShader = new p5.Shader(this.renderer,vert,frag)
}

let drawingGraphics
let WebglGraphics

p.setup = function()  {
    p.createCanvas(p.windowWidth,800);
  p.frameRate(30);
  p.colorMode(p.HSB, 255,255,10,10);

  p.noStroke();
	WebglGraphics = p.createGraphics(p.width,p.height,p.WEBGL)
	drawingGraphics = p.createGraphics(p.width,p.height)
	
	mouseX = p.width/2
    mouseY = p.height/2
    
  p.strokeCap(p.ROUND);
  p.strokeJoin(p.ROUND);
  p.noFill();


  _objectNum = 16;
  _nsRate = 0.001;
  _maxPoint = 20;

  for (let i = 0; i < _objectNum; i++) {
    _aryObject.push(new p.line());
  }
}

p.draw = function() {
  p.clear();
  p.blendMode(p.HARD_LIGHT);
  p.background(p.CMYK, 0, 0, 0, 90);

  WebglGraphics.shader(theShader)
	theShader.setUniform('u_resolution',[p.width/1000,p.height/1000])
	theShader.setUniform('u_time',p.millis()/10000)
	theShader.setUniform('u_mouse',[mouseX/p.width,mouseY/p.height])
	theShader.setUniform('tex0',drawingGraphics)
	
    drawingGraphics.clear(0,0,p.width,p.height)
    
    drawingGraphics.stroke(255)
	drawingGraphics.strokeWeight(2)
	drawingGraphics.push()
	if (p.mouseIsPressed){
		drawingGraphics.noFill()
	}else{
		drawingGraphics.fill(147,3,176)
	}
		
		// drawingGraphics.noFill()
	for(var i=00;i<800;i+=200){
		drawingGraphics.ellipse(p.mouseX,p.mouseY,i)
	}
    drawingGraphics.pop()
    
    drawingGraphics.push()
		

		if (p.mouseIsPressed){
			drawingGraphics.fill(255)
		}else{
			drawingGraphics.fill(0)
		}

  for (let i = 0; i < 6; i++) {
    _aryObject[i].update();
    _aryObject[i].draw();
  }

  WebglGraphics.rect(-p.width/2,-p.height/2,p.width,p.height)
	
	p.image(WebglGraphics,0,0)
}

p.line = class{
  constructor() {
    this.nsX = p.random(100);
    this.nsY = p.random(100);
    this.color = p.color(147,3,176);
    this.sw = p.random(p.width/20, p.width/3);
    this.aryPoints = [];
  }
  update() {
    this.nsX += _nsRate;
    this.nsY += _nsRate;
    this.aryPoints.unshift([
      p.width/3 * p.cos(8*3.14*p.noise(this.nsX)),
      p.height/3 * p.sin(8*3.14*p.noise(this.nsY))
    ]);

    while (this.aryPoints.length > _maxPoint) {
      this.aryPoints.pop();
    }
  }
  draw() {
    let xMin;
    let xMax;
    let yMin;
    let yMax;

    p.stroke(this.color);
    p.strokeWeight(this.sw);
    p.push();
    p.translate(p.width/2, p.height/2);
    p.beginShape();
    for (let i = 1; i < this.aryPoints.length; i++) {
      p.curveVertex(this.aryPoints[i][0], this.aryPoints[i][1]);
        xMin=this.aryPoints[i][0];
        xMax=this.aryPoints[i][0];
        yMin-this.aryPoints[i][1];
        yMax=this.aryPoints[i][1];
        if(this.aryPoints[i][0] < xMin){
            xMin=this.aryPoints[i][0]
        }
        if(this.aryPoints[i][1] < yMin){
            yMin=this.aryPoints[i][1]
        }
        if(this.aryPoints[i][0] > xMax){
            xMax=this.aryPoints[i][0]
        }
        if(this.aryPoints[i][1] > yMax){
            yMax=this.aryPoints[i][1]
        }
        let xMidpoint = (xMin+xMax)/2;
        let yMidpoint = (yMin+yMax)/2;
        p.drawWord(xMidpoint,yMidpoint);
    }


    p.endShape();


  
 
    p.pop();
  }
}

p.drawWord = function(xMidpoint, yMidpoint){
    p.stroke(255);
    p.textAlign(p.CENTER, p.CENTER);
   
    p.text("MIDPOINT", xMidpoint, yMidpoint);
    p.fill(255, 102, 153);

}
p.mouseRelease = function() {
  _aryObject = [];
  for (let i = 0; i < _objectNum; i++) {
    _aryObject.push(new line());
  }
}

}


var addC1 = new p5(canvas2, 'canvas2HTML');

Previous post for continuity of topic:
https://discourse.processing.org/t/how-to-add-text-into-randomly-generated-bubbles/26950

Busy days for me so hopefully someone can provide you with guidance.

:)