Accessing sound in Android

I am working on a control application using Android as compiled from a Processing sketch. I need to use the Android sound device, just to produce an alarm buzz sound. Any idea how to access this device?
Thanks

Hi this works with java mode I did not try it with android mode

int tick = 10;
    for (int i = 0; i < tick; ++i) {
     println("Beep : " + i);
      // Ring the bell again using the Toolkit 
      java.awt.Toolkit.getDefaultToolkit().beep();
      try {
        Thread.sleep(1011); // introduce delay
      } catch (InterruptedException e) {
      }
    }

With APDE didn’t work but may works with processing android mode try it yourself

https://www.codercrunch.com/question/2123074635/how-generate-beep-java

Hello @MPROCD

The SimplePlayback example worked on my Android Phone:

:)

Thank you for the idea to use the sound library. I managed to work with one of the examples.

Thank you. Unfortunately, does not work with Android.

The following code works on my Android phone using Processing 3.5.4. You will need to create a folder named ‘data’ in your project folder and place your mp.3 alarm file inside the data folder.

/*
 * Android Audio Player example, copied from https://forum.processing.org/two/discussion/12819/how-do-i-get-sound-to-play-on-the-phone
 * Some audio formats seem not to be recognized (maybe some MP3-codecs as well), put the audio file into the data folder.
 */

import android.media.MediaPlayer;
import android.content.res.AssetFileDescriptor;
import android.content.Context;
import android.app.Activity;

MediaPlayer mp;
Context context; 
Activity act;
AssetFileDescriptor afd;

color BLUE = color(64,124,188);
color LTGRAY = color(185,180,180);
color YELLOW = color(245,250,13);
color RED = color(255,0,0);
color BLACK = color(0,0,0);
color WHITE = color(255,255,255);
 
Button _quit;
Button _playBtn;
 
class Button {
 float x, y, w, h;
 String title;
 color btnColor;
 color txtColor;
 
 // Constructor
 Button(int xpos, int ypos, float wt, float ht, String titleStr, color background, color foreground) {
   x = xpos;
   y = ypos;
   w = wt;
   h = ht;
   title = titleStr;
   btnColor = background;
   txtColor = foreground;
 }
 
 void display(){
   fill(btnColor); // button color
   noStroke();
   rect( x, y, w, h, 15); // rounded rect
   fill(txtColor); // text color
   textSize(42);
   text(title, x + 15, y + 15, w, h);
 }
}

void setup() {
  fullScreen();
  orientation(LANDSCAPE);
  background(BLUE);
  _quit = new Button( width - 300, 60, 200, 80, "Quit", LTGRAY, BLACK);
  _playBtn = new Button( 300, 180, 300, 80, "Play Sound", YELLOW, BLACK);
  
  act = this.getActivity();
  context = act.getApplicationContext();
  try {
    mp = new MediaPlayer();
    afd = context.getAssets().openFd("alarm.mp3");//which is in the data folder
    println("Successfully loaded audio file");
    mp.setDataSource(afd.getFileDescriptor());
    mp.prepare();
  } 
  catch(IOException e) {
    println("file did not load");
  }
}

void draw() {
   _quit.display();
  _playBtn.display();
}

public void pause() {
  super.pause();
  if (mp !=null) {
    mp.release();
    mp = null;
  }
};

public void stop() {
  super.stop();
  if (mp !=null) {
    mp.release();
    mp = null;
  }
}

void mousePressed(){
 if((mouseX >= _quit.x) && (mouseX <= _quit.x + _quit.w) && (mouseY >= _quit.y) && (mouseY <= _quit.y + _quit.h)){
  exit();
 }
 
 if((mouseX >= _playBtn.x) && (mouseX <= _playBtn.x + _playBtn.w) && (mouseY >= _playBtn.y) && (mouseY <= _playBtn.y + _playBtn.h)){
   mp.start();
  println("You hit the _playBtn.");
 }
}

Thank you for trying to help. Meantime I could use one of the examples from the sound library.